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  1. FLE

    GlobalEvent [TFS 1.1] - Lottery

    Thanks bro got it, Thats a cool Idea! but I dont know how too do it, and this is just one of those automatic lotterys u may have seen before. Very simple as you can see ><' -Martin
  2. FLE

    Speedmapping

    I am sorry friend, I can only map 10.76 stuff! Here is what you inspired me too make though.... hehe I call it Duck On Spoon! Enjoy! ^^ http://www.speedy*****malware.localhost/pMufe/duckonspoon.otbm
  3. FLE

    GlobalEvent [TFS 1.1] - Lottery

    Yea thanks but say u want a lottery every hour... You have too add 24 lines into globalevents.xml ><' If someone can make it better (idk how) that would be cool ^^ -Martin
  4. FLE

    GlobalEvent [TFS 1.1] - Lottery

    Here is a simple lottery script, with configurable rewards chosen at random. Tested this on tfs 1.1 Credits - @Luan Luciano Installation - globalevents.xml <globalevent name="Lotto" time="01:00:00" script="Events/lottery.lua" /> (too add more, just add more lines with different time ^)...
  5. FLE

    [TFS 1.x] Free Scripting and Support

    So I just have some noobie questions... I use TFS 1.1 - So im making a movement script from this action script I found... What it does is when player steps on square, they get some map marks to let them know where stuff is.. function onStepIn(cid, item, position, fromPosition) local Mark...
  6. FLE

    Speedmapping

    Well give me an idea.. and I might make it ><' edit - if it sparks my interests ofc. @Neon btw how is that kah-mavanduri dungeon coming along? that piece looked epic.
  7. FLE

    Speedmapping

    BUMP come backk tooo lifee! I command thee!!!
  8. FLE

    TFS 1.1/ RME - SIGNS

    hello otland, once again I have a noob problem :| When i write stuff on signs in remeres, it does not show in game when players click the sign... what do i have too do? ><' thanks guys, -Martin
  9. FLE

    Solved Where is a coins value decided? TFS 1.1

    Hey @RazorBlade Bro, can you take a look at this zombie event script for tfs 1.1 for me? I am having some problems... and i dont know whats causing them... please take a look at my post https://otland.net/threads/zombie-event-beta-tfs-1-0-vers-0-5.213758/page-6#post-2268397
  10. FLE

    Solved Where is a coins value decided? TFS 1.1

    great work bro! thank you! I had a feeling it was like that just that i was not sure about the <uint_32> part being the same for both the currencies i added.
  11. FLE

    Solved Where is a coins value decided? TFS 1.1

    @RazorBlade Wow, It worked! Thanks a lot!! -Martin
  12. FLE

    [RuneScape Map Project] Discussion

    heh, i played rs back in like 99' interesting project, look forward too some pics of varrock. Dont forget about lumbridge Castle and the chicken/cow farm on the way too varrock, :P
  13. FLE

    Zombie Event BETA! [Tfs 1.0] Vers: 0.5

    Using TFS 1.1 - Hello, I am having some problems.. I will do my best too explain. 1 . When first player enters the event it says 0/15.. the event is not supposed too start unless 3 people have joined, but i just went thru the portal 3x.. and for some reason the 1st time I went thru the tp, it...
  14. FLE

    Updated data folder for 10.76 RME

    thats terrible :s I have been mapping with this "unnoficial otbm" for a while now, thinking it was the official 10.76! its wierd cuz only some of the new oramond sprites are messed up, where all his other brushes work perfect. Again, Thank you Poopsie! -Martin
  15. FLE

    Updated data folder for 10.76 RME

    hmm, thats odd this only half works for me >< like the oramond stuff... ratheleton walls, railings, grounds are wierd... but the other stuff seems too work fine ><'
  16. FLE

    Updated data folder for 10.76 RME

    Hey bro are you sure this is 10.76 version .otbm? I use 10.76 and my otbm (10.76 ORTS), has different id's then the ones you have put for many grounds/walls/ items? So my map looks like a mess when i load your stuff into it ><' Is it possible these are for 10.75?
  17. FLE

    Solved Where is a coins value decided? TFS 1.1

    Haha ok thanks guys, I will compile later tonight when I have some time and let u know how it went! :excited: Thanks you :P
  18. FLE

    Solved Where is a coins value decided? TFS 1.1

    Hey bro u in your change there, u put 'while' infront of the nug and crystal coin part, is that ok? or should i make it 'if'? Im afraid this is not going too work, because the lines have uint 32_t infront of them and it references the same line or something? u know what i mean?
  19. FLE

    Solved Where is a coins value decided? TFS 1.1

    @RazorBlade Hey bro, I finally got around too trying this out, quick question - what is the proper way too add the line into game.cpp, I am a little confused. I got the rest of them, but this one has me stumped :|
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