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  1. M

    [IdleTibia.com] Discussion thread

    From all you showed us I don't think this is already enjoyable in long run but with some refinement it can get really nice! I loved the wardrobe! You sound like are just popping features into it. You should put in paper the core mechanics, game loop, engagement hypothesis, and any other game...
  2. M

    LibreTibia

    Very interesting. I suggest you to come up with detailed contribution guidelines instead of asking for people to get in touch with you. As well as a detailed list of features the project needs (e.g. lacking spells icon or fire/ice sprites, need OTC shops, creation of spells or monsters).
  3. M

    [REWORK] Thais City

    Looks fine. King was overthrown :eek::(
  4. M

    Do people use elaborate systems? (Craft/Mine/secret stuff)

    Agreed. But I'd narrow it a little more than saying "RPG". I think it has more to do with the amount of complexity and information people would like to deal with. Good kinds of these systems demand you a lot of time comparing item stats and gathering materials. You need to understand if that's...
  5. M

    Gobia

    Very impressive. Is it available for testing? Will you release source code?
  6. M

    TheBetterRealProject [1.0]

    If you have it and are willing to shared, just do it
  7. M

    [8.60] Tomek Chleje Mapping ;d

    I'd love to see more what can be done with it
  8. M

    ElectroAAC

    is it running on any OT? any known issues? roadmap? although no automated tests it seems like nice code base to work on. Saner than existing options. btw demo website is off (showing apache default page)
  9. M

    I asked ChatGPT to make a quest for TheForgottenServer, how does it hold up?

    Do you know if the learning it makes is considered if a completely different person asks it? If so a community with common goals might make good use of it. I'd like very much to further see ideas and experiments on it.
  10. M

    I asked ChatGPT to make a quest for TheForgottenServer, how does it hold up?

    I couldn't find "many" posts about this. None on Discussion board. I guess this isn't a silly discussion at all. Also ChatGPT doesn't feel like a discussion exclusive for programming stuff at all. I find it particularly useful for lore creation. I lack creativity and interest for writing. That...
  11. M

    No grind only play

    I'd go with the latest possible. 10.98 is already too outdated IMO. If you want something old I'd go with 7.4 or 7.6. I understand the challenge here. Not to say I'd do it, but here is an idea: Instead of this kind of "vertical progression" you propose, make it horizontal. That means having a...
  12. M

    No grind only play

    Seems, sounds and feels like grinding. One last thing I forgot (I guess): Bonus for risky hunts. E.g.: a lvl 30 hunting Dragons makes more XP/h than a lvl 100. The technical aspect of this can get very complex. But it's very reasonable that if you are hunting something hard for your level you...
  13. M

    No grind only play

    Me as a casual player don't think this is an issue by itself. I just need to feel like I'm constantly progressing without being bored. I don't think you should go classless or do massive rework on vocations right off the bat. To improve this you better start by understanding in deep details...
  14. M

    No grind only play

    1. IMO level cap is a very dangerous thing to do. I wouldn't bother with that if vertical progression is slow enough and not give absurd extra power. 2. Sorry, bullshit. 3. You have to put a lot of thought on this. I wouldn't like those to be a goal for itself. I'd like if you had a lot of...
  15. M

    No grind only play

    Oh so it's here where we can let our creativity storm to fall and the author would feel thankful for the inputs even if he won't use the idea? some key points you didn't quoted above: Maybe low xp but places with experience reward (only once) at the end is good enough. Try harders can still...
  16. M

    another project?

    @Cadyan I'm sorry if in all we have said here you could take nothing for youself. I will, however, take the time to give some inputs from the very casual players about your own descriptions: Yes. Ridiculous levels aren't reasonable. You know what isn't reasonable as well? Spending 10~30 hours...
  17. M

    Why not a Purge PVP server, would it work?

    I strongly agree with what's your goal with this idea? It seems like you want to encourage pvping. PvP players doesn't need incentive to go pvp. They only need a good enemy. IMHO you are simply making non-pvp players not want to play during this time AND pvp players to not want to play other...
  18. M

    another project?

    If you'd like to do something for casuals, yeet out the window the idea getting stronger the only way to play. The thing is having fun. Whenever I think about "getting stronger" at Tibia the image coming into my mind is: mindlessly killing dumb creatures for hours for days for months for years...
  19. M

    another project?

    I'd like to play a very very very casual server. I want to play for only a few hours a week and still don't feel like I'm way behind the no-lifers and bot-users. Highly unlikely I'd ever feel this way on a MMORPG. I feel this way with MOBA though, but it often doesn't get as fun as a RPG does...
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