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  1. Codinablack

    BlackTek-Server Development Thread

    Just to let everyone know who was interested in Augments and how to use them, I have created a guide for them you can find on the discord or on the github repo here https://github.com/Black-Tek/BlackTek-Server/wiki/Augments-Guide
  2. Codinablack

    [01/01/2027] - My Last Server

    Codex NG went by other names too. I once viewed him as a type of mentor. I remember when he was critiquing a script I published for taking a parameter and immediately making a new variable and assigning it that parameter... he told me I could just change the name of the parameter and it blew my...
  3. Codinablack

    TFS 1.X+ help to decrease or remove lag from this script

    Bro you are looping over 12,960,000 positions, constructing a tile on each position, and then searching that tile for an item that might exist and so if you find it, you turn it on... this is why you are lagging, the other suggestion was good... I would just make the script registered to an...
  4. Codinablack

    Team Anyone working on any cool projects and need help?

    I'm building a new open source server for the community, if you are bored and want to help out, you can find the discord link on the readme https://github.com/Black-Tek/BlackTek-Server
  5. Codinablack

    BlackTek-Server Development Thread

    Update: Brought back a feature from old school servers, as requested by a user on our discord forum... Access Players (aka GM's and Gods) can move items and creatures around the map without having to move to where they are first, and without walls or floors blocking the throw, so long as the...
  6. Codinablack

    Tibia Mobile (from scratch)

    Very nice work! I personally would have went with godot over unity, but very nice use of game engine's power to develop a good product quickly!
  7. Codinablack

    AOT Project – Built from Scratch, Based on BlackTek!

    Sounds fantastic! Always happy to see server projects utilizing BlackTek and leveraging its features! I wish this project all the prosperity it can bring! Custom map from scratch is hard to do, but well worth it in the end, IMO, keep up the hard work!
  8. Codinablack

    [CANADA] [7.4] Serpent - Darkrest 7th March 19 CET | Rarity, Crafting, Enchanting, Upgrading, House Auctions, Original Mechanics, and more!

    Yo, darkrest comes with anti-cheat??? Hells yeah, that's sick af guys! Mad respect for that! PS. I just learned its free as part of Epic's EOS, which happens to be a pretty sick SDK to be looking at for free, so thanks for taking that step so that others may learn... I am definitely going to...
  9. Codinablack

    Programmer [MaSc] Jerop's Services {TFS,OTSBR,OTX, OTCLIENT , OTCV8,php}

    The system I asked for, to check if a player is in the spawn area and spawn if there is a player.. I was told that it would cause "extreme lag" because it would be checking thousands of tiles and players every second, which is not even close to true. The spawn system already checks if there is...
  10. Codinablack

    Programmer [MaSc] Jerop's Services {TFS,OTSBR,OTX, OTCLIENT , OTCV8,php}

    I literally told everyone this guy didn't know what he was doing when it came to C++ programming. I told everyone on OTA (before I got good with coding myself) and everyone laughed, people came and defended him, others make remarks to me like I was an ignorant fool badmouthing a great C++...
  11. Codinablack

    Crystal Server

    This is completely and utterly true. I have personally experienced some serious atrocities within the core code, some that have bothered me so much I had to go back to see who introduced it, and many many times it has been introduced in "initial commit" of TFS, meaning that this code existed...
  12. Codinablack

    Crystal Server

    The ram usage is only an issue when you are running maps like global tibia with a billion tiles and still using the "otbm" format that was created as a revolutionary memory saver (compared to xml) like two decades ago. The tile class, the otbm, and all other data structures centered around those...
  13. Codinablack

    Crystal Server

    how much does one have to pay to get a gander at that source code XD
  14. Codinablack

    Crystal Server

    https://github.com/opentibiabr/canary
  15. Codinablack

    Crystal Server

    Bro, you did 600 commits in 3 months? Are you even testing anything that you have changed at all?
  16. Codinablack

    SPECIAL SKILLS (MANA LEECH & ETC)

    Sorry, that's where I become of no use, I don't use OTCv8 or condone it's usage. I personally use cipsoft client for all my development and testing... my recommendation would be to try OTCR and see if you still have the same problem. If you don't, then you have two codebases to compare with each...
  17. Codinablack

    [10.98] BlackTek Server 1.0 Official Release

    Yes absolutely! As 502 already has shown you... there is also the development thread in discussions which you could subscribe to, I do periodically update that thread with new announcements
  18. Codinablack

    SPECIAL SKILLS (MANA LEECH & ETC)

    In that case, it seems likely he added to the "special skills" enums, causing their values to change, because that c++ code is what is in everyone's code, because that's what works, there is no fault there, at least not his original code he posted...
  19. Codinablack

    SPECIAL SKILLS (MANA LEECH & ETC)

    the original code uncommented is correct. this is what it looks like in blacktek and is working perfectly What do you mean its not working correctly? Your image shows the GM with 67 sword fighting, is that not correct? Or is the specific problem with the level 10 skills? It is a common thing...
  20. Codinablack

    preparing RME 10.98 extensions for showoff

    This looks fantastic! Can't wait to see what else you have for 10.98!
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