local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function getCombatFormulas(cid, level, magicLevel)
local...