• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Carlitos Flow

    Lua (Mod) Help on Remove Tp on event close

    I didnt see your post and the guy tell you than your script doesnt work. I prefer add 3 times on the script because it will solve the problem. And look ir script : if getTileItemById(Tp_Place, 1387).uid > 0 then -------> where is the ( )?? doRemoveItem(getTileItemById(Tp_Place, 1387).uid, 1)
  2. Carlitos Flow

    (For server managers) How do you manage PK on server start?

    Set protection for low lvl, or if player low lvl is killed for other player can dead but it doesnt lose exp, ítems and free bless. Also auto ban if player got x frags per day.
  3. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    I set showHealingDamage = false with your script and doesn't works:/ only appear the MagicEffect , and when it is showHealingDamage = true only show the mana heal, btw i was needing it show 2 diferents colors, mana purple and health blue:/
  4. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    Here you go: function onUse(cid, item, frompos, item2, topos) --Config local reqml = 2 --Magic Level required to use it local reqlvl = 200 --Character Level required to use it local potExhaust = false -- causes exhaust like potions (false creates seperate...
  5. Carlitos Flow

    Lua [TFS 1.2]Spellbook not working

    Here you go. function onUse(player, item, fromPosition, target, toPosition, isHotkey) local count = getPlayerInstantSpellCount(player) local text = "" local spells = {} for i = 0, count - 1 do local spell = getPlayerInstantSpellInfo(player, i) if spell.level ~= 0...
  6. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    How? removing this from game.cpp: bool Game::combatChangeHealth addAnimatedText(list, targetPos, g_config.getNumber(ConfigManager::HEALTH_HEALING_COLOR), buffer); This from bool Game::combatChangeMana addAnimatedText(list, targetPos, TEXTCOLOR_DARKPURPLE, buffer); This from configmanager.cpp...
  7. Carlitos Flow

    Lua Clones Dungeon [Quest]

    BUMP! please i don't know how i can create this, and the most hard 4 players wth storages if someone dead all team is kicked from the quest... Bump!
  8. Carlitos Flow

    Lua (Mod) Help on Remove Tp on event close

    Look for function eventEnd() on your script and add doRemoveItem(getTileItemById(Tp_Place, 1387).uid, 1) on each case if one team won or was draw. Look on the script i added 3 times doRemove~: function eventEnd() if getGlobalStorageValue(Event_Start) > 0 and...
  9. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    Yes, that's right. 8.60 TFS 0.3.6, so i can't solve it?
  10. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    I wanna edit the animated text the numbers of the mana and health, look on the pic where appear very separate, its look like a bug, i want at least the numbers appear on the same place or one under the other
  11. Carlitos Flow

    Not working Script.

    Of course, your first script only have one valor and u have to add a min valor and max valor of your formula than player will add of mana look the exemple on sorcerer/druid fórmula. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)...
  12. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    Well, on my potions.lua I have doCreatureAddHealth and doPlayerAddMana, and yes I know than I can able and disable but I really need it show how many u heal mana and health, Also I have a rune than heal mana and health and it show the same bug , it could be edited with sources c++?
  13. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    Bump! Where i can fix it please? :(
  14. Carlitos Flow

    C++ Healing Mana/Health appear very separate

    Good day, where i can fix this problem? Im using TFS 0.3.6 Kind regards, and thanks. My Game.cpp bool Game::combatChangeHealth(CombatType_t combatType, Creature* attacker, Creature* target, int32_t healthChange, MagicEffect_t hitEffect/* = MAGIC_EFFECT_UNKNOWN*/, TextColor_t hitColor/* =...
  15. Carlitos Flow

    Lua Clones Dungeon [Quest]

    Sup bro, how are u? U will help me?
  16. Carlitos Flow

    Lua Clones Dungeon [Quest]

    Well bro, but seeing my Last post of begin of The quest what do u think of my code? Also it will be need a creaturescripts for when player death and globalevents maybe for reset The quest right? Btw thank you so much for all help and i hope we might finish the quest
  17. Carlitos Flow

    [REQUEST] Unfreeze Rune

    Try this: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)...
  18. Carlitos Flow

    Lua Clones Dungeon [Quest]

    I create the entrance, but it doesn't work, i wan't set a unique id to the items than will create monsters. local config ={ level = 1, storage = 30015, lampId = 2344, entry ={ {x=1075, y=992, z=7, stackpos=253}, {x=1075, y=994, z=7, stackpos=253}, {x=1077, y=992, z=7, stackpos=253}...
  19. Carlitos Flow

    Lua Clones Dungeon [Quest]

    Well idk what was the problem but i fix it with unique Ids, and now i need to create the others scripts, could you help me please?: local summon={ {'Dragon'}, {'Demon'}, {'Dragon Lord'}, {'Fury'} } function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid ==...
  20. Carlitos Flow

    Lua Clones Dungeon [Quest]

    It didn't work... :/ and the other script i think should be at creaturescripts if someplayer dead all team will be kicked from the quest and add event with storage for try on 24 hours again, and ofc, the quest must be reseted and remove monster of the quest and the coal basin for other team than...
Back
Top