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  1. chucky91

    TFS 1.X+ TFS 1.4 (upgraded) Compilation link error CryptoPP

    Generally, I don't use the 'vcpkg integrate install' command because many projects have different versions of libraries, which causes the compiler to automatically search for and install the libraries. I use static libraries, download a separate version of vcpkg without using the integrate...
  2. chucky91

    Complaint Marcin continues to get away with harassment and xenophobic slurs

    If someone is racist and xenophobic, in any serious country they would be arrested. In any other forum topic, for example, on the "Server Gala, Job", even following the rules correctly, you receive warnings about irrelevant and meaningless things. Analyzing the entire forum in relation to the...
  3. chucky91

    help with freezing

    First, the problem lies in the moment the server save. You need to check the serve save script, whether in lua or src, and analyze the loops it goes through; excessive reading and writing of information can cause this, or in the last case, your machine is insufficient for such a large server...
  4. chucky91

    help with freezing

    If the server is busy saving map data, this could be the cause if the map is very large. Try disabling it and test again. It depends on what is saving or clearing the map simultaneously, and also on which processes are running all these tasks; it may be reaching its capacity limit!
  5. chucky91

    TFS 0.X [C++] Increase the magic level limit.

    Use double skill, stats features. For change protocolgame bytes uint8_t to uint16_t
  6. chucky91

    Magic Plate Legs :D

    Mu-Online Golden Dragons raid!
  7. chucky91

    TFS 1.X+ what the main reasons because server crashes?

    The most efficient way is to open the server in test mode with high experience/PvP for a good period of time. Create a script that logs all player, items and crash actions with a timer. Secondly, have a good understanding of programming and carefully review the scripts to check if they could...
  8. chucky91

    Lua mana, health change (magic shield)

    You lose 5 mana. You lose 42 hitpoints. Have you tried using only doTargetCombatHealth(cid, targetcreature, COMBAT_PHYSICALDAMAGE, -damage, -damage) in the script? https://github.com/otland/forgottenserver/blob/4d0b979415aebf21a382fab1ac3d11181658dd30/data/lib/compat/compat.lua#L361
  9. chucky91

    Error creating character - MyAAc

    You should clear the cache/ folder, any edit Twig or anything else. Use Ctrl+F5 to refresh the page as well! You can also enable browser features to not write cache! If I'm not mistaken, there's a setting in config.php for developers that prevents caching. If it's not there, just add it; PHP...
  10. chucky91

    Error creating character - MyAAc

    https://github.com/zimbadev/crystalserver-myacc/blob/a8654a2d82b80674db21872bdf8d3bd4a2372788/system/templates/account.create_character.html.twig#L59
  11. chucky91

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    meyson90 You need add time value for end and set it if you want via config.lua. Check for time: https://github.com/Mateuzkl/RealMap-Global-8.0-TFS-1.2/blob/19d574392853d1b8797455851ee5b0f5ffd0137f/src/player.cpp#L3655 Set skulltime lua: player:setSkullTime(skullTime)...
  12. chucky91

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    What tfs 1.2 project are you using? If you can provide a GitHub link, i can check config::manager is being used!
  13. chucky91

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    redSkullTime = 30 * 24 * 60 * 60
  14. chucky91

    Team Looking for Experienced Tibia 7.4 Developer(s)

    I can make corrections and modifications.
  15. chucky91

    OTClientv8 Classic UI | Player stutters in high speed

    You should compare the enableFeature(...) attribute you enabled in the source code; it expects bytes from the server. For example, the server sends: msg.addBytes(0x64); msg.addString("x"); msg.add<int16_t>(x); Your client expects this: std::string s = msg.getString(); int i =...
  16. chucky91

    OTClientv8 Classic UI | Player stutters in high speed

    The networkmessage is out of sync. Check in the terminal which bytes are associated, for example, 100 on the client (0x64 on the server side). If you have enabled GameNewWalking, the server should send this to the client with the correct bytes. One extra byte or one missing byte causes this...
  17. chucky91

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Not everything is perfect, my friend! We always have to deal with variations! Have you ever heard of a recall?
  18. chucky91

    monster does not change focus

    Edit monster/ demon.xml ex: <targetchange interval="2000" chance="30" /> <targetstrategy nearest="70" weakest="10" mostdamage="10" random="10" />
  19. chucky91

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    @Gover You should be concerned about heap memory its possible that a lot of data has migrated to the stack memory, which is efficient for data execution and queries. But this increases the amount of RAM. However, it avoids a lot of new memory allocation. In this case, the monsters already...
  20. chucky91

    [Tibia 7.4/Oldschool Mechanic] Levitate (exani hur up/down) vs. Blocked Destination SQM

    It is not possible to go up or down if the item is of the type that cannot be walked on.
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