custom_wand.lua
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 0)
setCombatParam(combat, COMBAT_PARAM_TYPE, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
function onGetFormulaValues(cid, level, maglevel)...