config.lua
ghostModeInvisibleEffect = false
protocolgame.cpp
void ProtocolGame::parseFightModes(NetworkMessage& msg)
{
uint8_t rawFightMode = msg.get<char>(); //1 - offensive, 2 - balanced, 3 - defensive
uint8_t rawChaseMode = msg.get<char>(); //0 - stand while fightning, 1 - chase opponent...