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  1. Chev

    Clonning player function! Need help.

    Ok... And you try do it? replace:
  2. Chev

    [8.54] Anihilator | Edited

    Nice idea! ...and not just boring, like real tibia. ;)
  3. Chev

    Clonning player function! Need help.

    I know, but you can make this spell not interfering to cpp... #You check it?
  4. Chev

    Halo Skin [8.5+]

    No-bad but halo wallpaper in tibia... Arghhh! Never mind...
  5. Chev

    Dance Limitation

    Hmm.. how player "send 1000 rotates in 1 sec" ?? it's imposible ;| ... some crash application?
  6. Chev

    Clonning player function! Need help.

    Wait... i think... ;P Edit... It's not easier to do in lua? replace: Check it.
  7. Chev

    Clonning player function! Need help.

    Ehhh So this spell summon to player him self?
  8. Chev

    Clonning player function! Need help.

    Damn mam... You crate this and you can't fix it.. d--,b
  9. Chev

    Dance Limitation

    Server bug? Client bug? Maybe you can remake this function to delay rotate player. protocolgame.cpp -> void ProtocolGame::parseTurn(NetworkMessage& msg, Direction dir) { addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), dir); } This is a small clue ;)
  10. Chev

    Mapper Anyone Need A Mapper!?

    Ip? Muahahaha:D Thats not joke?
  11. Chev

    Some wierd npc error

    Hmm add parametr keyword_reply2? Show me code this npc [if you can]
  12. Chev

    Npc need

    Look on your version npc and change it :)
  13. Chev

    Spell Safeguard Protection against Fatal HITS!

    No bad... no bad... You're full of interesing ideas :)
  14. Chev

    Need Help editing a function

    Hmm ok i try to compile it on this version... wait moment...;) edit... This MUST be good... void Player::dropLoot(Container* corpse) { if(!corpse || lootDrop != LOOT_DROP_FULL) return; for(int32_t i = SLOT_BACKPACK; i < SLOT_ARMOR; ++i) { Item* item = inventory[i]; if(!item)...
  15. Chev

    Need Help editing a function

    hmmm it works for me... void Player::dropLoot(Container* corpse) { if(!corpse || lootDrop != LOOT_DROP_FULL) return; for(int32_t i = SLOT_BACKPACK; i < SLOT_ARMOR; ++i) { Item* item = inventory[i]; if(!item) continue; if(item->getContainer() ||...
  16. Chev

    Npc need

    Wrong thread... Try on Monsters, NPC & Raids
  17. Chev

    Clonning player function! Need help.

    You would have to do to the first clone was save after saving another clones...
  18. Chev

    Need Help editing a function

    void Player::dropLoot(Container* corpse) { if(!corpse || lootDrop != LOOT_DROP_FULL) return; for(int32_t i = SLOT_BACKPACK; i < SLOT_ARMOR; ++i) { Item* item = inventory[i]; if(!item) continue; if(item->getContainer() || (!item->getContainer() ) {...
  19. Chev

    Compiling Engine<Req> 105% Help!

    >>KLIK<< Anjoy ;)
  20. Chev

    How to make your server client 8.61 Tutorial

    protocol.cpp ... case 0x9E: // close NPC parseCloseNpc(msg); break; case 0xA0: // set attack and follow mode parseFightModes(msg); break; case 0xA1: // attack parseAttack(msg); break; case 0xA2: //follow parseFollow(msg); break; case 0xA3: //...
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