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Oh? That's weird...
I don't know how to fix it.
You really need to put it in the beginning.
----------------------
Oh wait.
I did it :p
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 300000)
function onSay(cid, words, param, channel)...
Try this.
function onSay(cid, words, param, channel)
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 300000) -- time in seconds x1000
if(param == '') then
return true
end
doPlayerBroadcastMessage(cid, param)
return true
end
1º.
When the player kills the monster named "pythius the rotten", the function will be executed (it will teleport the player who killed it to the x, y, z listed in the function).
2º.
When the player kills an monster (in the list), his storage (101001 or 101002 or... 101015) will go up by 1.
I'm...
Not fast attack.. But the crature think.
Open creature.h and search for:
#define EVENT_CREATURE_THINK_INTERVAL
Then change the value.
like:
#define EVENT_CREATURE_THINK_INTERVAL 100
Man... This script removes those items (Ids: 1387 5023 5024) when you move then to ANY item/tile with ANY aid or uid... That doesn't make any sense to me, but what ever.
function onAddItem(moveitem, tileitem, position)
if tileitem.actionid > 0 or tileitem.uid > 0 then
if tileitem.itemid ==...
Just like Xagul said..
Try clicking very fast in the battle. You will attack fast.
You can change it via sources, as Xagul said, but the creature think will affect other scripts too and a lot of other things.. it's a good solution for your problem, but bad for anothers.
Yes. If a player is using a room, playerteleported will be = 1, if not, it will be 0.
Then it checks if there is no room avaiable and send a cancel.
Did you edit the locations?
Does it happens where it should work?
That's a weird script o.O
Anyway.. I'm not familiar with 1.0
But I think you should use tileitem.uid
I'm not sure if it is causing the error.. but try it.
function onAddItem(moveitem, tileitem, position)
if (tileitem.actionid > 0 or tileitem.uid > 0) then...
We'll need the notrash.lua to help you.
Probably, it was something like
local config{
ID = 9999
}......
onAddItemblabla
...
if id == 9999 then (...) -- it should be "if config.ID == 9999"
I mean, it must be an incorrect local.
Extrodus, you didn't undestood him.
Yes, you can do it.
Sorry, my code::blocks isn't working, so, I cant help you.
Try searching for the slots in your sources and in otc sources.
You'll need to edit the inventory images, also.