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  1. charlyhustle

    Lua onKill event Problem

    Thank you so much! Will test it later if I find the time but looks very promising. And yes it's kind of a multistage boss (Human form/ werewolf form) I will report back here, after I tested it!
  2. charlyhustle

    Lua onKill event Problem

    Hi guys, I wrote a script for my server (TFS 1.3) where if you kill a boss it will summon another boss. When multiple players kill the monster theres a chance that the event will be triggered twice. I assume it's because of lasthit/mostdamage mechanic maybe? Here's my script: local timer = 1 *...
  3. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    It's not rude don't worry :) It might make no sense but thats how it is. Here's my blockHit method: 1616504154 By now I'm pretty sure this just doesnt work with the latest TFS sources anymore.
  4. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    I took the code from Adding features from #998 by nekiro · Pull Request #2807 · otland/forgottenserver (https://github.com/otland/forgottenserver/pull/2807/files) I didn't change anything else. I triple checked every single line of code. I registered every item in movements.xml. Still only...
  5. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    But they should work with spells, right? Which they don't unfortunately. 1616485383 Okay I just tested some more and i discovered that the problem isn't the spells but the damage type. ALL physical damage works fine. Spells like exori, exori gran, etc are getting buffed and attacks with wands...
  6. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    This should do the trick for you Yesterday I fetched the latest tfs resources and started fresh. I compiled everything including the custom item attributes and it's still not working. The good news is that at least the crit/leech is working now so that was probably not working because of the...
  7. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    Edit: I just screwed up my last post... Here's what I wrote: I tested it with "exura", "exura san" and regular health potions. I haven't touched any of these scripts.
  8. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    The bonuses are displayed perfectly. For the crit/leech as well as for healing and damage bonuses. But you don't actually get the bonus. The only thing that is working is the damage reduction and the damage bonus on "autoattacks". 1616420107 To make it more clear. This is how the ring is...
  9. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    yes. just for testing purposes of course.
  10. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    <item id="38848" article="a" name="diamond star ring"> <attribute key="weight" value="90" /> <attribute key="slotType" value="ring" /> <attribute key="absorbPercentAll" value="90" /> <attribute key="boostPercentAll" value="2000" /> <attribute...
  11. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    Yes it's registered. <movevent event="Equip" itemid="38848" slot="ring" function="onEquipItem" /> <movevent event="DeEquip" itemid="38848" slot="ring" function="onDeEquipItem" />
  12. charlyhustle

    C++ Item Attributes not working as intended TFS 1.3

    Hey guys, i recently posted in requests, asking for a system that lets you do stuff like this: <item id="1234" article="an" name="example armor"> <attribute key="weight" value="10000" /> <attribute key="armor" value="10" /> <attribute key="slotType" value="body" />...
  13. charlyhustle

    C++ TFS 1.3 Item Attributes

    @Nekiro I tried to understand your code but I'm stuck on 2 things. First in item.cpp you got the following: else { if (begin) { begin = false; s << " ("; } else { s << ", "...
  14. charlyhustle

    C++ TFS 1.3 Item Attributes

    Awesome! Thank you so much for releasing this! No problem :p thanks for your help. It's really much appreciated!
  15. charlyhustle

    C++ TFS 1.3 Item Attributes

    Correct me if I'm wrong but as far as I can see the healing part is also implemented, isn't it? ITEM_CUSTOMATTRIBUTE_BOOSTPERCENTHEALING All in all looks really nice and if Nekiro says it's working fine I'm gonna use it :) Just a couple of things. If I wanna do something like...
  16. charlyhustle

    C++ TFS 1.3 Item Attributes

    Hey everyone, I need a system that allows me to do something like this: In items.xml: <item id="1234" article="an" name="example armor"> <attribute key="weight" value="10000" /> <attribute key="armor" value="10" /> <attribute key="slotType" value="body" />...
  17. charlyhustle

    Weird bug freezes players after login (packet sixe not fit symetric encryption)

    Did you find a solution for this? I'm desperately trying to fix this :(
  18. charlyhustle

    TFS 1.X+ [1.3] Debug on login

    Hey man, did you find a solution for that? Because the same thing started happening to me today
  19. charlyhustle

    Feature Auto Loot [TFS 1.3]

    Got it to work with those. Thank you very much!
  20. charlyhustle

    Feature Auto Loot [TFS 1.3]

    Thanks, I'll give it a try 1615577067 @Evil Puncker It seems to be working but do you maybe happen to have the talkaction to actually configure the autolooting?
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