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  1. OTcreator

    [10.98] BlackTek Server 1.0 Official Release

    How you fix this on 1.4.2 ? Fix spells going through walls (codinablack)
  2. OTcreator

    TFS 1.X+ Cast spell front of wall.

    I understand all this, I'm just looking for some solution that will block the possibility of calling spells, for example, “Exori Frigo”, “Exevo Vis Hur” while facing the wall. Because at the moment in TFS 1.4.2 we will perform “Exori Frigo”, no DMG will be inflicted nor the effect will be...
  3. OTcreator

    TFS 1.X+ Cast spell front of wall.

    And is it possible to improve this function so that, for example, when hitting: exevo gran mas flam, it does not hit places where there is no free space (not walkable) ? UPDATE: CONSOLE LOG PROBLEM:
  4. OTcreator

    TFS 1.X+ Cast spell front of wall.

    Hi, Have a big problem. TFS 1.4.2. I can use exori frigo, exevo vis hur when standing front of wall. The hit does not go through the wall, but the spell is made which takes mana. Shouldn't it be that the spell can't be used at all ? When I give blockwalls=1 it doesn't change anything, when I...
  5. OTcreator

    Lua Block push players in protection zone.

    Hi, Is there any option to block the ability to move a player when they are in a certain area, are in PZ or have a certain storage value? The idea is , that a player makes a push on a player and moves him away from training dummy which interrupts skilling.
  6. OTcreator

    [POLAND] [10.98] Neravia World - Custom RPG Map | Items 13.X | Anti-Bot Client | 29.03.24 18:00 CET

    After a long break, I started work on the project. I am testing on average about 10-15 people online. I invite those willing to test and play together.
  7. OTcreator

    AAC MyAcc ONI Template

    Hi, I used modified Template ONI (MyAcc). On computer all working good, but on mobile website looking like that: Latest News - The World of Neravia (https://neravia.eu) Whoes have idea why? (On default ONI TEMPLATE have the same problem).
  8. OTcreator

    Lua UMP - use only if...

    Hi, I came up with this idea. Since, the players on the server are not many, I initially removed the ability to use UMP completely. I stayed with the GREAT maximum potions. I came up with the idea to give the possibility to use UMP, but only if the player: 1.) He has no PZ. 2.) He doesn't...
  9. OTcreator

    [POLAND] [10.98] Neravia World - Custom RPG Map | Items 13.X | Anti-Bot Client | 29.03.24 18:00 CET

    Hi, Currently, an open test server has been opened so that players can report what they don't like or what needs immediate changes/improvements. I invite you to familiarize yourself with the server. Start of the new edition, improved in the winter season. The World of Neravia
  10. OTcreator

    Lua doRemoveCondition - lib problem?

    local cond = ... (this is ID sure?) Now working good, thank you!
  11. OTcreator

    Lua doRemoveCondition - lib problem?

    Hello! I noticed , in TFS 1.4.2 using this call: doRemoveCondition(cid, CONDITION_ATTRIBUTES, 157) Everything works fine. But when we change the code to the new style, it doesn't work. What could be wrong? player:removeCondition(CONDITION_ATTRIBUTES, 157)
  12. OTcreator

    C++ Messages sent by the player.

    On both, only for example your gif shows a custom color so I know it would require client editing. But the dark yellow color is already included in the CIP client. I think it is TALKTYPE_O. So since such a color is already included in the OTC and CIp clients maybe it is possible without...
  13. OTcreator

    C++ Messages sent by the player.

    Hi, If a player writes something normally, the messages show up in yellow. Is it possible to change the color, for example, to dark yellow, e.g. talktype_o probably, so that the client does not have to be modified?
  14. OTcreator

    Lua A way to change storage when a player loses connection.

    Just all the time the point is that the player who gives xlog and quickly returns on another client to the game, all the time is logged in and then does not call the function onLogin once again. If it won't actually cause major delays with 50 or 100 players (globalevent) maybe it's a shame to...
  15. OTcreator

    Lua A way to change storage when a player loses connection.

    I understand, but wouldn't your option be better, it's all about changes in player.h?
  16. OTcreator

    Lua A way to change storage when a player loses connection.

    That's exactly the point. If it logs out, also can change the memory to zero, even better. The same thing if the connection is lost. I was looking, but in protocolgame and was supposed to do something like this, I thought it would help, but I did not test. void ProtocolGame::connect(uint32_t...
  17. OTcreator

    Lua A way to change storage when a player loses connection.

    Hi, the idea is , to prevent the possibility of giving xlog (because then the function onLogin, or onLogout are not called because the player remains still in the game). How would this work? If a player has IP=0 or simply loses connection, his storagevalue is supposed to change.
  18. OTcreator

    Lua A way to change storage when a player loses connection.

    Hi, Is there any other way that will put less load on the server to change the player's storage when he loses connection (when he has IP=0) ? I created such a script in globalevents, but it has to be called then every second. (The idea is to protect against xlog, because if I want to add this...
  19. OTcreator

    [POLAND] [10.98] Neravia World - Custom RPG Map | Items 13.X | Anti-Bot Client | 29.03.24 18:00 CET

    Hi! The server at first had problems in the form of constant changes. Lots of people scrolled through, but the online counter kept dropping. Due to lack of time I also decided to close the server. It is possible that with new things and ideas will start in the winter period , when people will...
  20. OTcreator

    C++ Spawn BUG in ALL TFS 1.X (distro bug)

    Ok, but kill first monster , next kill after 5 seconds. First monster must spawn in 10 sekund next 5 second after first (becouse you kill kill him 5 sec after first). Add video result :)
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