function Position:createItem(itemid, count)
local toTile = Tile(self)
if not toTile or not toTile:getItems() or not toTile:getGround() then
doAreaCombatHealth(0, 0, self, 0, 0, 0, CONST_ME_NONE)
Game.createItem(itemid, count, self)
end
end
function onUse(cid, item...