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  1. QuaS

    NPC Starting look direction

    is it created on startup or via script?
  2. QuaS

    NPC Starting look direction

    so u mean that npc's not moving ye? (on focus a direction will be hanged anyway [when player say hi]) use: getThingFromPos(pos) isNpc(cid); doCreatureSetLookDirection(cid, dir)
  3. QuaS

    Compiling Player die, bug

    0.3.6 designed for 8.5 (not sure). In pdate 8.6 was PRotocol changem so if u want to use new protocol use newest rev's from private subversion
  4. QuaS

    mi have problem chest and book ok

    weak weak :/
  5. QuaS

    How to change time zone on Acc creation

    @up rep++
  6. QuaS

    Lua Scripting - Backward compatibility.

    Are you retarded? Optimize it ! function onUse(cid, item, fromPosition, itemEx, toPosition) local func = db.query or db.executeQuery; if func then func('UPDATE `players` SET `comment` = \': )\';') end return true end
  7. QuaS

    Ctrl + y

    Pwned Cykotitan! :3 Diath! My blood
  8. QuaS

    Fix/Patch Parsing Storage Values Inside of Quest.xml

    0.4 has already parsing storages in queslog, but this part is commented by elf, just uncomment it and check it out.
  9. QuaS

    Lua ACTIONS - Manarune - How to make lower extaush?

    @up. not rly. @topic. Make a exhaustion depending on storage values and time.
  10. QuaS

    Lua Help With God Script

    Then he's a dumbass, not a scripter. Next time msg me. Simply change setPlayerPromotionLevel(cid,promo) to doPlayerSetVocation(cid,getPlayerVocation(cid)+10); This script is a mess but... should works. //QuaS
  11. QuaS

    Debug in login in

    Lrn2OT
  12. QuaS

    more than 255 skills and soul

    not really.
  13. QuaS

    MoveEvent Firewalker boots

    @up bumping old old thread -_- lawl... TFS 0.4 has already implemented absorbFieldDamage or sth like that.
  14. QuaS

    Ctrl + V

    (01:11:10)(Fallen|) sells sand
  15. QuaS

    Tibia UnBinder

    Good Job Mate <3
  16. QuaS

    isTrapped(cid), getThingsFromPos(pos [,except]), isTileBlocking(pos)

    Awwwr i hate saying it. You're right.
  17. QuaS

    doRemoveItemFromPos

    Inside onUse variable item (2160) is changed to variable used in function item(as array). Feelin' Pwned?
  18. QuaS

    isTrapped(cid), getThingsFromPos(pos [,except]), isTileBlocking(pos)

    Actually You\re Wrong. Player's Trapped when he doesn't has any way out (all 8 tiles arround are blocking path). Either ur statement is Wrong ^^ if((player_pos.x ~= ax or player_pos.y ~= ay) and not isTileBlocking({x=ax,y=ay,z=player_pos.z})) then :P. Updated Script Which Checks if house...
  19. QuaS

    isTrapped(cid), getThingsFromPos(pos [,except]), isTileBlocking(pos)

    function isTileBlocking(pos) local items = getThingsFromPos(pos); if(type(items) ~= "table") then return false; end for i=1,#items do if(isCreature(items[i])) then return true; elseif(hasProperty(items[i], 0) or hasProperty(items[i], 3)) then return true...
  20. QuaS

    isTrapped(cid), getThingsFromPos(pos [,except]), isTileBlocking(pos)

    I didn't relase anything last time so here we go. It's example of using my lua function : http://otland.net/f35/gettimesincelastmove-103625/ PLAYER_NO_MOVE_MAX_TIME_TRAPPED = 5; -- example time, seconds. function isTrapped(cid) local timee = getTimeSinceLastMove(cid); local bool = true...
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