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  1. darkjav

    DO NOT USE PAYPAL

    @Samaster Over two years I had different servers, sometimes players donated and days later they reported to Paypal that did not receive their points, but the system thet I have is automatic, so I show to Paypal the proof that was a lie and occasionally I win the case, but other times i lost...
  2. darkjav

    Monsters walking around fields behaviour.

    @gunz Where declarate: canIgnoreFields and is necessary change: isAttacked for: isAttackable true?, thanks
  3. darkjav

    Monster [UPDATED ] New Monster 10.95

    Re-upload please.
  4. darkjav

    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    @Tarek1337 How is possible that you agree track map from cipsoft, and not for OT? Remember that OTs start when one thief get the code? Now you do servers with cipsoft files, so why not with maps, is the same thing... Do not be a hypocrite.
  5. darkjav

    Monsters walking around fields behaviour.

    More info: http://tibia.wikia.com/wiki/TibiaWiki:Field_Project
  6. darkjav

    Solved Problem when creating guild.

    Test it: http://pastebin.com/rYKEVitB
  7. darkjav

    Tfs 1.2 Summon ShareExp

    @mezuf98 This is only a visual enchantment, why you want that summons not gain exp?
  8. darkjav

    Solved Monster Walk Field

    @StreamSide Yes, we know, but is the most close to! Solved! 100 % compiled!
  9. darkjav

    Solved Monster Walk Field

    @Shackal Nice!!, now you can shared the completed code that you put on monster.cpp and monster.h Thanks!
  10. darkjav

    Solved TFS 1.2 - Condition Drown bug

    @Tarek1337 Yes, i use it, with the changes that they said me. Well, now has been resolved, thanks to all. :D
  11. darkjav

    Solved TFS 1.2 - Condition Drown bug

    @Xeraphus, this code not work: local condition = Condition(CONDITION_DROWN) condition:setParameter(CONDITION_PARAM_PERIODICDAMAGE, -20) condition:setParameter(CONDITION_PARAM_TICKS, -1) condition:setParameter(CONDITION_PARAM_TICKINTERVAL, 2000) function onStepIn(creature, item, position...
  12. darkjav

    Solved TFS 1.2 - Condition Drown bug

    Ok, and now? local condition = Condition(CONDITION_DROWN) condition:setParameter(CONDITION_PARAM_PERIODICDAMAGE, -20) condition:setParameter(CONDITION_PARAM_TICKS, -1) condition:setParameter(CONDITION_PARAM_TICKINTERVAL, 2000) function onStepIn(creature, item, position, fromPosition) local...
  13. darkjav

    Solved TFS 1.2 - Condition Drown bug

    I use: function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if player == nil then return true end if Tile(toPosition):getItemById(1387) then player:removeCondition(CONDITION_DROWN) return true end end and...
  14. darkjav

    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    How update to 10.98?
  15. darkjav

    Solved Monster Walk Field

    Try to replace: if (!(monster->canPushItems() || monster->hasCondition(Combat::DamageToConditionType(combatType)))) { to: if (!(monster->canPushItems() || monster->hasRecentBattle()) && !monster->hasCondition(Combat::DamageToConditionType(combatType))) { And add all other functions, to their...
  16. darkjav

    Solved TFS 1.2 - Condition Drown bug

    @silveralol I not have two accounts... and yes i see this post: https://otland.net/threads/tfs-1-2-remove-condition-drown.241184/ Thanks, but not yet i can fix.
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