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if not isPlayer(pid) and getCreatureName(pid) == getCreatureName(target) then
->
if not isPlayer(pid) and getCreatureName(pid) == getCreatureName(target) and pid ~= target then
now tested :)
-- edit
doch
for _, pid in ipairs(getSpectators(getThingPosition(cid), 6, 6, false)) do -- room...
-- ver. 0.1
local c = {
[1ItemId1] = "Spell name1",
[2ItemId2] = "Spell name2"
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local spell = c[item.id]
if spell then
if getPlayerLearnedInstantSpell(cid, spell) then
doPlayerSendTextMessage(cid...
Now you can use the other functions:
doPlayerSendTextMessage(cid, MessageClasses, message[, animatedText[, color[, pos]]])
for example:
doPlayerSendTextMessage(cid, MESSAGE_EXPERIENCE, "$$$", 65464, COLOR_WHITE, getThingPosition(cid))
good luck
- - - Updated - - -
"I Have boss 1 and boss 2 same name"
in this case:
local c = {
boss = { -- Boss Name, ttp = position for the new room, tp = position where you want it to appear Teleport, time = time after which disappears teleport
-- 1 room with crature with name "Boss1...
local config = {
premium = false, -- if is needed be premium to use this teleport (true or false)
battle = true -- if is needed be without battle to use (true or false)
}
local places = {
[1] = {name = "Enigma", id = 1},
[2] = {name = "Infernium", id = 2},
[3] = {name = "Desert", id...
local bro = getCreatureByName(k.bro)
if isMonster(bro) and getDistanceBetween(getThingPosition(cid), getThingPosition(bro)) < 12 then --
return true
end
if you do not understand, then test it..
and what does it mean by your description?
;)
I have 4 rooms, in each room there are 2 bosses. I want so he needs to kill the first 2 then a tp shows for 3sec and then he tps to the second room. there are also 2 bosses. he needs to do the same and when both gets killed, another tp opens to the 3room for 3sec and same for the last room. in...
--[[
Advanced Slot Machine
by Cybermaster
]]--
--REQUIRED ITEM AND QUANTITY TO PLAY SLOT MACHINE
local itemID, quantity = 9020, 1
--MILISECONDS TO CHANGE FRUITS
local time = 200
--ITERATOR TIME TO STOP CHANGING FRUIT IF PLAYER DOESN'T (30 is like 7 seconds)
local limit = 30...
local c = {
boss = { -- Boss Name, ttp = position for the new room, tp = position where you want it to appear Teleport, time = time after which disappears teleport, bro = the second boss to kill in this room
-- 1 room
["Boss1 Name"] = {ttp={x = 1111, y = 1111, z = 11}, tp={x = 1111, y = 1111...