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My internet was lagging alot, kept getting kicks.
Had to share with somebody :D
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Slowly getting forward.
local messages = {
'The reward chest will dissappear in 50 seconds. Afterwards you can loot the monster by opening your reward chest at the adventurer\'s guild.'...
If anyone is interested this is where I got this far:
local bosses = {
["demon"] = {dno = "dno yet.."},
["rat"] = {dno = "dno yet.."}
}
function onKill(creature, target)
local targetMonster = target:getMonster()
if not targetMonster then
return true
end
local...
That's exactly what I thought first, but since I found nothing I didn't even think that it was possible (without source modifications).. :confused:
Now when I think about it building something off from XML file could be as easy as it is with PHP.
Dno though, never done it.
Will definitely try...
Well, I am trying to make somewhat the say reward chest system as RL tibia has.
If you don't know how the system works, here's something: http://www.tibia.com/news/?subtopic=newsarchive&id=2486
My script/system doesn't work like that at the moment, though the goal is to make it alike ;I
Just...
Awesome system.
If somebody needs here is the same script written on metatable: (not using compat.lua)
-- Coded by Dark ShaoOz
function onSay(player, words, param)
local storage = 67081 -- (You can change the storage if its already in use)
local delaytime = 30 -- (Exhaust In Seconds.)...
As ninja said add quotation marks to line 3 =
function onSay(cid, words, param, channel)
if (isPlayer(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You have a total of "..getFrags(cid).." frags.")
end
return true
end
Try adding parentheses before then =
function onSay(cid, words, param, channel)
if (isPlayer(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, You have a total of "..getFrags(cid).." frags.)
end
return true
end
Anyone got idea what should be changed?
When a monster does health damage the client debugs.
First I thought the debug was caused by the "damage" message but "doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -5, -5, CONST_ME_DRAWBLOOD)" works fine.
It also debugs when you try to heal...
Yeah, it works but requires some more changes to make it work "properly"
>More things need to be changed. (debugs on certain events e.g player:say, many monsters debug the client (not sure what they do to cause it yet))
I just followed Summs instructions.
Edit. You can get it working by following those instructions, but seems like it requires more work > some new animations etc. cause debug (looking into it now)
Though I have to say that I have 0 experience on source side.
What do you mean with fake/copy paste?
This datapack has a lot of things that Printers datapack doesn't have - and the other way around.
Although this datapack is probably based on Printers datapack.(to fairly old one~)
I expected way too much from the movie, not saying it's bad movie but I wasn't "blown away".
But yeah, I watched this movie on horrible quality so that might have something to do with my opinion, or quite a lot..