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    AAC MyAAC 1.8.8 - quest with multiple storageValues

    I did below to walkaround that. Any advice if it's a good way? maybe you would do in different way? system/settings.php 'quests' => [ 'name' => 'Quests List', 'type' => 'textarea', 'desc' => 'Character Quests List. Format: NameOfQuest=StorageValue or...
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    AAC MyAAC 1.8.8 - quest with multiple storageValues

    Hello, Maybe someone know if it's possible in MyAAC to set a quest with multiple storageValues? In "Settings" -> "Pages" -> "Characters Page" I can add new quests, but did not find a way to add few storage values for one quest. Tried with comma, semicolon - nothing works. Maybe there is some...
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    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    @Ezzz i'm gover on discord. I tried to buy this engine from you, but you stopped responding (i suggested to divide engine into smaller parts using included directories), finally I bought it from someone else - not from you. @chucky91 I will look deeper into this files and will use some of the...
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    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Yeah, i'm coding on windows and that is the most comfortable os for to compile and test my changes. The OTS release will of course be on linux. But it is still interesting, why this consume that much ram: all screens were taken right after sources boot up. 0 players logged in. It is...
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    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Hello, It is sad that i payed for this engine and now its free. I see that 772 version is 100% the same with what i have bought. Is it worth to migrate to 7.4 from this thread? I see a lot of source changes there. Im actually trying to build 74 version of the ots The 7.4 engine consume 5.5gb of...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    New attributes: -Double Bash (Chance to attack twice in one turn, with the second attack dealing 50% damage.) -Mitigate (Chance to reduce some amount of damage) inside us_onDamaged inside if attacker:isPlayer() then: -- Double Bash - chance to attack twice with second attack dealing 50%...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I believe this topic does not include rarity frames scripts. But if you want to just add new rarity to oen script you can just add a new item in RARITY table, add new rarity constant like: [MYTHIC] = { name = "mythic", maxBonus = 5, -- max amount of bonus attributes chance...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    New attributes. Burning (apply fire damage condition), poison (apply earth damagecondition), electrify (apply energy damagecondition), bleeding (apply physical damagecondition), freeze (apply paralyze effect). It should include target reductions from previous attributes. When target is a monster...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    this ATTR_REFLECTPHYSICAL is just friendly name for id's. Defined at top of config.lua ATTR_ABSORBHEALTH = 37 ATTR_ABSORBMANA = 38 ATTR_REFLECTPHYSICAL = 39 ATTR_REFLECTFIRE = 40 ATTR_REFLECTENERGY = 41 ATTR_REFLECTPOISON = 42 ATTR_REFLECTELEMENTS = 43
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    new attributes inside if creature:isPlayer() then in function us_onDamaged: Absorb Health, Absorb Mana, reflect physical,fire,energy,earth. -- Absorb Health / Mana on being hit Logic if primaryDamage > 0 then -- Absorb Health local absorbHealthPercent...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    It's easy when you give me everything: Thanks - you are the best. void __cdecl HookedSkillsText(int nSurface, int nX, int nY, int nFont, int nRed, int nGreen, int nBlue, char* lpText, int nAlign, int nX2, int nY2, int clipX, int clipY){ // Call original function first...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    Thanks for a tip - I'm trying to get this, but i do not understand this aseembly code. I think I found a proper section: 0043CA03 |. 895D EC MOV DWORD PTR SS:[EBP-14],EBX 0043CA06 |. 33FF XOR EDI,EDI 0043CA08 |. 3BDF CMP EBX,EDI 0043CA0A |. C645 FC 04 MOV...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    I can agree that price can be low, but i'm working on my project for fun and It's possible that this project will never pay off. I think it require a lot of work to get it work like I want - I do not see a way to add a dialog which looks like Skills/Battle/Vip etc (and it would work in the same...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    I'm also in shock how much services like this can cost :) - but I guess that for knowledge you have to pay. But maybe someone which proper skills will find this and send me PM. I will aslo try to recreate the original skill tab and replace the button "Skills" with the edited one. Maybe this...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    Ok, I will stick with displaying it below FPS and Ping. If someone is interested I provide the necessary changes below: Client Side: main.cpp below bool g_lastControl; uint32_t g_stamina = 0; main cpp in render before "if(cam->isPlayerEnabled()){ // CAM player is enabled" // Display...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    Yes, I know how to display current stamina in game client (I already have a Premium Store feature which displays current account Premium_Points from database - which is not stored in game client by default). I would like to just fit this information inside the "Skills" windows like it is in...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    Maybe you are right! but my project is based on old tibia features (7.4) and all clients above this 7.72/7.6 have features like hotkeys with runes coded. I would like to keep the old client without this features. At the end I can always display it in left upper corner for example (next to the...
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    Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

    Hello, I can offer a paid job to help me edit the Skills menu in Tibianic DLL client 772. The client does not support stamina (it was introduced in tibia 7.8), but my server support it. I need to just display information about current player stamina in skills menu (like it is in tibia 7.8+). I...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Here is also my suggestion with getNextSubId issue. I did not found an issue with Oen's version - but as @El Bringy said - it maybe could starts overlapping when a lot of players would do equip/unequip operation. function Player.getNextSubId(self, itemSlot, attrSlot) local cid =...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Corrected Field Absorption with proper old tibia values (followed Oen advice - table is outside the function. There is not need to recreate it every time the function is called). -- Field configuration table local FIELD_CONFIG = { -- Poison fields [1490] = {type = CONDITION_POISON...
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