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    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    Did you use the latest sources from my fork? https://github.com/drac0ner/sharpmaptracker I added the 0x24 and 0x25 optbytes for the 10.92 update.
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    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    I'm very busy with exams these days, but I quickly found the addresses for you guys if you want to test. I do not know if they made any modifications in 10.93 or 10.94 which would break the sharpmaptracker, and I can't guarantee that these addresses are correct. But if they are, and no...
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    Solved Kick Idle Player

    Have you tried kickIdlePlayerAfterMinutes = 9999 which avoids integer overflow? 9999 minutes should be just short of a week. If you need longer you might try kickIdlePlayerAfterMinutes = 35000 Which should give about 24 days. If you really need it to be infinite you might just have to edit...
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    Solved [TFS 1.2] World Chat Channel !mute not working.

    I accidentally forgot to remove this part local player = Player(cid) if not player then return true end You can try this: local CHANNEL_HELP = 3 local muted = Condition(CONDITION_CHANNELMUTEDTICKS, CONDITIONID_DEFAULT) muted:setParameter(CONDITION_PARAM_SUBID...
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    Solved [TFS 1.2] World Chat Channel !mute not working.

    Did the script I posted give you messages with "[Staff]" and guild tags? Or did it only show as a normal message would?
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    Solved Error while Compiling TFS 1.2

    https://github.com/otland/forgottenserver/issues/1754
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    Traverse _G

    The global table in Lua (_G) contains itself btw. Which means if you don't exclude it you get an infinite loop.
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    Compiling Error Atomic Compiling Tfs 1.2

    Check this: https://github.com/otland/forgottenserver/issues/1754 Currently the only fix is to downgrade to update 1. vinivst posted a guide there if you don't know how.
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    Importing database issue

    How do you check that the tables don't already exist? You could try DROP TABLE IF EXISTS tablename
  10. D

    Mc Multiclient (hex) 7.4 at 10.x

    10.92: 1AB4C7
  11. D

    Solved Error while parsing, unknown flag 0x24 at id 2025

    https://github.com/ottools/ItemEditor Their latest commit provides support for parsing 10.92 dat file.
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    Compiling waitlist.cpp and waitlist.h

    I could try
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    Compiling waitlist.cpp and waitlist.h

    http://www.xmlsoft.org/downloads.html
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    Compiling waitlist.cpp and waitlist.h

    You could try to find an updated version of the libxml2 library. Otherwise this post: http://stackoverflow.com/a/22001433 implies that you can replace the calls to the xmlFree function with calls to the free function.
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    Compiling waitlist.cpp and waitlist.h

    Try adding: #include <list> #include <string> #include <stdint.h> in waitlist.h after #ifndef __WAITLIST__ #define __WAITLIST__ and before struct Wait {
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    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    SharpMapTracker v0.8.23 update by drac0ner Changelog Added support for Tibia 10.92 Download SharpMapTracker v0.8.23 Notes I quickly made an update for 10.92 support. Tested for only 1 minute, so it might not be stable. As always you have to supply items.xml, items.otb, and Tibia.dat yourself...
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    C++ storages [tfs 1.2]

    The function Player::getStorageValue returns a boolean value indicating if it could find that storage key. The value at the storage key 9000 is set to the variable passed as second argument, that is "value" in your code. So you need to output "value" and not what the function returns.
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    Lua Demon oak not working!

    Seems like you have an older TFS version where cid is passed instead of a player object. Try this: local config = { demonOakIds = {8288, 8289, 8290, 8291}, sounds = { 'MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?', 'CURSE YOU!', 'RISE, MINIONS, RISE FROM THE...
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    Windows Shop problem

    Not sure if you added it or not, but right before it deletes the record of the purchase it tries to run this line: setPlayerStorageValue(cid,storage+555884621212,1) Now first of all the local variable "storage" is a string, so adding a number crashes the script at that point. Thus after it...
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    Windows Shop problem

    Replace what you had in "data/globalevent/other/shop.lua" with: -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 18 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG...
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