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  1. rsdsebek

    TFS 1.0 - protocol only 10.10?

    I haven't much of choice, I would love to go 10.10/10.20, but It would take weeks to completely copy all of my custom items and looktypes to 10.10. I have about 500 items and 200 looktypes, so you know.. It isn't that easy :P
  2. rsdsebek

    Compiling Compiling TFS 0.3.6 Source To Linux HELP PLEASE (I Will Pay For Help)

    One moment. So did you actually compile it? From what you are writing, you're trying to execute command "./the forgottenserver" without compiling, don't you?
  3. rsdsebek

    TFS 1.0 - protocol only 10.10?

    @seleo, you didn't get my idea, but partly it's my fault, because I didn't desribe exactly what I'm thinking of. I think about forcing OTClient to run at protocol 10.10 with 8.54 spr and dat files. Best
  4. rsdsebek

    Adding a new item.

    1. You are adding new item to Tibia.dat, for my purposes the best tool is NoxItems. Just look how other items are made. From what I'm reading from your post, I think that you want to make a new item with the same Tibia sprite. 2. Now you have to download OTItemEditor. You have to place new...
  5. rsdsebek

    Compiling Compiling TFS 0.3.6 Source To Linux HELP PLEASE (I Will Pay For Help)

    There is nothing about changing source to linux - it's already compatible. It's even more compatible with Linux than with Windows. What you need is to install proper libs: apt-get install libboost-dev libboost-system-dev libboost-filesystem-dev libboost-date-time-dev libboost-regex-dev...
  6. rsdsebek

    Compiling Trying to compile OpenTibia

    Have you installed all libs needed to compile otserv? I don't think that this is mistake in source.
  7. rsdsebek

    No PZ Lock . I can logout when I have "battle" status.

    It's possible, that you have privileged account. Try making new account and new character on it and try to logout with battle status.
  8. rsdsebek

    TFS 1.0 - protocol only 10.10?

    Thanks for fast reply. So, if I can't downgrade it to Tibia 8.54, I will ask another question. Is it possible to force OTClient to run with Tibia.dat and Tibia.spr from 8.54? I have custom looktypes and items and my goal is to not have to copy all of them from spr to spr and dat to dat. Regards
  9. rsdsebek

    TFS 1.0 - protocol only 10.10?

    Hi, I just want to ask, is there any way to get TFS 1.0 working with 8.54 client? I tried to change CLIENT_VERSION in definitions.h, but one and only thing that changed, was that I was able to log-in to account, but if I tried to log in to character client got stuck at: "Connecting to the game...
  10. rsdsebek

    [Poland] New Dragon Ball OTS - Dragon Ball Reborn - Custom Client

    Hi, I want to introduce my Dragon Ball OpenTibia project to the OTLand community. It's heavily modified TFS 1.0, but my codes and scripts are kept stable. Features: - 13 balanced vocations divided to 5 classes (Boxer, Shooter, Ki Master, Tank and Support) a) Tank has great resistance when...
  11. rsdsebek

    When you click lever item on another position disappears

    Hi I tried to make script like in the title, but I couldn't manage to do that. Here is what i wrote: function onUse(cid, item, frompos, item2, topos) if item.uniqueid == 5876 then local barPos = {x = 161, y = 156, z = 5} local bar = getTileItemById(barPos, 1547).uid...
  12. rsdsebek

    NeedTarget spells double hit problem

    Hi I migrated from 0.3.6pl1 to 0.2.7 and I found problem with spells. When I cast directional spell I get message: 13:08 You deal 10390 damage to a train monk. so it's normal. But when I cast needTarget spell I get: 13:09 You deal 6178 damage to a train monk. 13:09 You deal 6360 damage to a...
  13. rsdsebek

    Make OTC uneditable

    I saw that in every header of OTClient we can read: Basically it's BSD license, saying that you can do whatever you want with this software - so it's not open source, you don't have to share your work with others - you can even sell stock version of OTClient. I know, that open source is very...
  14. rsdsebek

    Lua Lua function onEquip bug 0.3.6pl1

    Sorry, found a way to fix the problem before your post, and I think passing the problem is not the best solution. I've seen about three posts with the same problem - I will post solution here. Problem is conditional instruction in player.cpp...
  15. rsdsebek

    Lua Lua function onEquip bug 0.3.6pl1

    Hi I wrote small script in order to check onEquip lua function: function onEquip(cid, item, slot) print(0) return true end function onDeEquip(cid, item, slot) print(1) return true end When I deEquip item console writes: 1 but when I Equip item console writes: 0 0 OnEquip function makes all...
  16. rsdsebek

    Migrating to newest version of TFS (Mystic Spirit) - client problem

    Hi, I want to migrate to the newest version of TFS, but I have problem. Currently I'm on 0.3.6pl1, I have customized client (8.54, added plenty of looktypes and items), also I have many C++ codes in source. Is it possible to use newest 0.2.15.r102 with 8.54 protocol? Or is another way to use my...
  17. rsdsebek

    Compiling Spell attack only on marked player.

    Sorry, but none of this scripts are working. I keep getting Sorry, not possible message, after I try to attack other player. Regards
  18. rsdsebek

    Solved [Lua] Anti-AOE Error. Any help appreciated.

    Yeah, on 0.3.6pl1 it isn't working. I get no error in otserv's console, but still I can't attack anyone. Can someone fix that? Regards
  19. rsdsebek

    Compiling Spell attack only on marked player.

    No, no. For example you have area spell. Two players are standing next to each other. You use area spell, and spell attacks only player, that you've marked. Regards
  20. rsdsebek

    Compiling Spell attack only on marked player.

    Hi Can someone help me to modify source in way, that area spells attack only marked player (I mean only if it's target)? Regards
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