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  1. GhostWD

    [POLAND][8.6] DBO FireFun [PLAY2WIN] [NEW PROJECT]

    Everyone liked to rook someone at WoDBO kind servers which was caused by "lvl bug"(but not especially to get rooked by someone xd) maybe cause it was a bug? Who knows... what you thinking about bringing it back and make something to protect against it?
  2. GhostWD

    [POLAND][8.6] DBO FireFun [PLAY2WIN] [NEW PROJECT]

    Today we closed betas and we announce server return to Sep 8, 2017 15:30:00 in the meantime there will be some graphics improvements and some new things See you soon! Dzis zamykamy beta testy i zapowiadamy powrot serwera na Wrzesien 8, 2017 15:30:00 W miedzyczasie zostana zaimplementowane...
  3. GhostWD

    Errors while compiling with v140_xp or COMPATIBILITY help

    Bump. Can anyone help me with compatibility of otclient? I can run otc build on XP but I can't run my compiled otc on XP, sometimes players have even problems to run it on 7 saying MISSING FILE vcruntime140.dll even when they downloaded vc_redist or they laying to me... Any sugestion?
  4. GhostWD

    [POLAND][8.6] DBO FireFun [PLAY2WIN] [NEW PROJECT]

    It's translated a bit. With what you have problems? :p. I'm open for sugestions and pointing out errors ;d Today new exp spots have been added, deeper hell go speak with npc Guardian behind Yama and ssj god blue exp spot to the South in Ruudo(Capsule) and reedition of quest for Two Handed...
  5. GhostWD

    [POLAND][8.6] DBO FireFun [PLAY2WIN] [NEW PROJECT]

    Dragon Ball Omniverse of FireFun WELCOMES! Brave PvP Players After 7 Years of Absence With New Systems AND! Constant Progress! Systems GoD and GoC* ~','~Every 3 days there will be typing of GoD and GoC which is dependent on reputation system highest negative rep becomes GoD highest positive rep...
  6. GhostWD

    Errors while compiling with v140_xp or COMPATIBILITY help

    Have you even read what i posted? some players getting errors like wsod or "invalid win32 application" i'm compiling it on 7. Normal otclient build from builds thread is ok with xp but my compilation not... HELP?
  7. GhostWD

    Errors while compiling with v140_xp or COMPATIBILITY help

    So how can I make it compatibile with xp? Some players have strange errors even when not using xp...
  8. GhostWD

    C++ Skill training depended on attack speed

    oh my bad i haven't knew that multiplier in vocation.xml belongs to Required Tries and i used 1.0 for this skill :p now i understand why it was going wrong haha :D (my skill stage xd) Thank You VERY MUCH Znote !! And HAND *WHY* when you use vocation.xml skill multiplier to compensate attack...
  9. GhostWD

    C++ Skill training depended on attack speed

    in client, when i train skill. before hit it's 48% after 20% at 1400speed before 20% after 16% at 300ms speed even if skill is higher
  10. GhostWD

    C++ Skill training depended on attack speed

    17:49 Skill gain: 7 speed: 700. 17:49 Skill gain: 6 speed: 600. 17:49 Skill gain: 5 speed: 500. 17:49 Skill gain: 4 speed: 400. 17:49 Skill gain: 3 speed: 300. Yea! You've got it :D but now percent of skill constantly going up skillGain x 2 is it ok? :P
  11. GhostWD

    C++ Skill training depended on attack speed

    no no speed in game is ok but i was explaining why it prints 1100 not 1200 ;P changed rates to 1000 and nothing ;/ 15:19 Skill gain: 1000 speed: 1100. 15:20 Skill gain: 1000 speed: 600. 15:21 Skill gain: 1000 speed: 400. 15:21 Skill gain: 1000 speed: 300. skil stage is in vocation and attack...
  12. GhostWD

    C++ Skill training depended on attack speed

    without "skill stage" 12:49 Skill gain: 2 speed: 1400. 12:49 Skill gain: 2 speed: 700. 12:50 Skill gain: 2 speed: 600. 12:50 Skill gain: 2 speed: 500. 12:50 Skill gain: 2 speed: 400. 12:51 Skill gain: 2 speed: 300. with "skill stage" idk why count dont changes but it's going slower while attack...
  13. GhostWD

    C++ Skill training depended on attack speed

    I don't know what to say o_O I have found those functions before but i don't know how to bite it, how to arrange equation to make it work but i only know that i need it XD cause i have done "skill stage" in vocation.xml which could be solution but if players go to voce with lower attack speed...
  14. GhostWD

    Errors while compiling with v140_xp or COMPATIBILITY help

    \/\/*[*BuMp*]*\/\/*
  15. GhostWD

    C++ Skill training depended on attack speed

    No ;/ I'm using sources from this engine https://otland.net/threads/tfs-0-4-rev-3777-fixed-bugs-8-6.140504/ found this TFS-0.4-DEV/sources at master · laerciosant/TFS-0.4-DEV · GitHub if this would help
  16. GhostWD

    Errors while compiling with v140_xp or COMPATIBILITY help

    Or maybe can someone compile for me otc that will be compatible with xp? Cause when i compiled it with 140 VS17 AND VS15 release32 on win7 the otc's saying on xp that otc is "invalid win32 application"
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