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  1. P

    Free task module made by @zQt

    you have it registered in data/creaturescripts/creaturescripts.xml ? <event type="extendedopcode" name="ExtendedOpcode" script="extendedopcode.lua" />
  2. P

    OTClient player does not appear in the battle if he is in the same sqm

    same here. tfs 1.5 8.0 otcv8 no errors like this.
  3. P

    TFS 1.X+ issue with hangable items tfs 1.5 7.72

    1.5 8.0 here, no problem with the original code...
  4. P

    Tibia [LUA] Global environment storage using JSON

    Thanks for your contribution, already implemented, works like a charm.. i only had to change SQL QUERY to: CREATE TABLE IF NOT EXISTS `json_data` ( `id` int NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL DEFAULT '', `data` text NOT NULL DEFAULT '', PRIMARY KEY (`id`) )...
  5. P

    TFS 1.X+ Removing Browse Field

    JIC someone might come to face this... in TFS 1.5 8.0 if i have a container on ground, it shows me the "previous/parent" container button, also, items inside have the "move up" option... i managed to fix that this way: on container.cpp from bool Container::hasParent() const { //return getID()...
  6. P

    MyAAC v0.8.21

    Idk if these are posible, so i’m posting here before suggest.. character auction system. Show quests on character page. Interactive map: loading from otbm maybe. Off-line market (using the in-game market database).
  7. P

    MyAAC v0.8.21

    Thanks a lot.
  8. P

    TFS 0.X Market NPC on 8.60 in Game.

    search for in-game market by talkaction, see how it works and adapt https://otland.net/threads/offline-player-to-player-item-trader-auction-system.51447/ i think i saw another one too, but didn't found now..
  9. P

    Lua GHOST Script

    there are a few functions that checks ghost mode, like VIP (to show online or not), pm, push player, see player, walk through, attack.. i'm pretty sure that if you search for "ghost" in your source files you gonna find it all.. so i recommend that you do this at first, and bring here more...
  10. P

    Lua GHOST Script

    only with source edit
  11. P

    newFishing how to move top stackpos item from position to another

    try using something like: local tile = Tile(toPosition) local thing = tile:getTopVisibleThing() if thing:isItem() and thing:getType():isMovable() then return thing:moveTo(player pos?) a tip, fyi, you don't have to check variables == TRUE, to check if them are true.. i.e. if isInArray(waterIds...
  12. P

    [GERMANY] [7.4X] [Competitibia] [Custom Real-Map] [Shipping] [x1] [LEARN SPELLS] No Resets MC LIMIT

    bro, this is weird hahaha but i like new mechanics and new game styles, good luck!
  13. P

    TFS 1.X+ TFS 1.5 8.0 spell's incompatibility with MyAac

    Sure. I managed to import it for now. But i‘m talking about a real solution. Probably more ppl gonna face this. At least one side of this conversation (myaac-tfs) gonna need some changes.
  14. P

    TFS 1.X+ TFS 1.5 8.0 spell's incompatibility with MyAac

    Well.. on spells.xml we do have 2 types of spells: <rune name"1"......> and <instant name"2"......> but MyAac needs a third one for conjure spells (<conjure name"3"....>) if i change spells xml to match what myaac needs (to show correctly on website), tfs doesn't load spells :) so.. i think...
  15. P

    Lua !online talkaction

    Any errors or what result are u getting?
  16. P

    [module] OTClient UI debug v2

    that one that appears on the screenshots/default channel 😅
  17. P

    [TFS 1.5] Rewards by online time (𝒪𝓃𝓁𝒾𝓃𝑒 𝒫𝑜𝒾𝓃𝓉𝓈 𝒮𝓎𝓈𝓉𝑒𝓂)

    small improvement: if someone want to have a CHANCE of getting that reward: on reward items add "chance": -- if chance is not set, then chance = 100 { itemId = 2160, count = 1, chance=10 }, -- crystal coin, chance 10% search for: local item = player:addItem(reward.itemId, reward.count) if item...
  18. P

    [module] OTClient UI debug v2

    What about sharing this auto-task system? :D
  19. P

    v8 client monster loot delay

    This is your storage/profile config. This is not the looting script. Looting script is in “botFolder”/targetbot(or target idk)/looting.lua.. try find the action g_game.open inside this file and insert a delay(300) after that. But idk if it’s gonna work… You’ve set loot delay to max? 1000? On...
  20. P

    v8 client monster loot delay

    On vbot.. Main/extras scripts & settings/loot delay.. increase
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