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  1. P

    [TFS 1.4] Small Upgrade System (allowed wand and rods)

    i was going to suggest this: think also works, at least on tfs 1.5.. search ---@return boolean local function isValidObj(item) local iType = item:getType() change to ---@return boolean local function isValidObj(item) local iType = item:getType() if iType:isWeapon() then return false...
  2. P

    TFS 1.X+ Disable weapons upgrade

    did you try changing what u suggested in the thread?
  3. P

    Lua How to make itens break?

    data/weapons/weapons.xml <melee id="2396" action="removecharge" />
  4. P

    RME map import

    Bro, just press tab till select the button then enter/return..
  5. P

    OTCv8 outfit

    https://otland.net/threads/task-module-bug-outifit.284333/
  6. P

    OTClient Task Module = Bug Outifit

    there's no otland discord, i think he's talking about 'ota' https://otland.net/threads/discord-communites.280179/
  7. P

    Connection Failed (10061)

    idk, could be many things... try changing on config.lua: bindOnlyGlobalAddress
  8. P

    Connection Failed (10061)

    doors not open?
  9. P

    OTClient Task Module = Bug Outifit

    tasks.otui line 12 from SelectionButton < Panel to SelectionButtonTask < Panel tasks.lua lines 186 & 205 from local button = g_ui.createWidget("SelectionButton", window.selectionList) to local button = g_ui.createWidget("SelectionButtonTask", window.selectionList)
  10. P

    TFS 0.X opcode otx2

    ERROR: protected lua call failed: /modules/gamelib/protocolgame.lua:69: Opcode is already taken. 1679493217 yeah, try using a code that is not in use modules\gamelib\protocol.lua
  11. P

    Remove Condition

    change ipairs to pairs
  12. P

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Hello, Oen. First, thanks for all your contribution! So, i'm looking your files, to implement it on my server, and i figured out that have a little mistake on 'calculateItemLevel' function, jic you want to fix it and, sure, for everyone that are using your system.. this is your function (i've...
  13. P

    RevScripts Modification to utevo res" teleport creatures far from master

    idk how huge is the impact, think it depends on your host/resources and how many ppl do you have on-line.. but i don't think it's big deal.
  14. P

    RevScripts Modification to utevo res" teleport creatures far from master

    just convert it if you want, works fine: https://otland.net/threads/teleport-summon-to-master-tfs-1-0.211944/
  15. P

    TFS 1.X+ Tfs 1.4 and Otc v8 Cant pick up items

    Inserting some “prints” along the code.. std::cout << “any text” << std::endl;
  16. P

    TFS 1.X+ Tfs 1.4 and Otc v8 Cant pick up items

    Well.. by default it’s ok, so probably you have made something wrong 😅 maybe some quiver system, upgrade items system?
  17. P

    TFS 1.X+ Tfs 1.4 and Otc v8 Cant pick up items

    Also happen with a normal account?
  18. P

    CreatureEvent [TFS 1.x] Anti MC

    just fyi if a player kicks an already connected character, it will not execute 'onLogin' so, if someone have 2 ips (or a vm) he can: login on ip2 then connect/kick in ip1 and stay online with how many characters he wont... so, i prefer using it as a global event: -- Anti-MC = Limit max player...
  19. P

    Free task module made by @zQt

    you registered json.lua inside core.lua? something like: dofile('data/lib/core/json.lua')
  20. P

    Free task module made by @zQt

    no errors on server side? you have it enabled in otc? g_game.enableFeature(GameExtendedOpcode)
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