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  1. Paulix

    TFS 0.4.3777 /reload not working

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  2. Paulix

    TFS 0.4.3777 /reload not working

    My /reload weapons is not working because it is not coded on sources case RELOAD_WEAPONS: { //TODO std::clog << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl; done = true; break; } looks like the devs hasn't...
  3. Paulix

    Compiled server don't have GUI menu

    @Mummrik added gui_resources.rc on my project... worked like a charm, thank you! it also fixed the tray icon not appearing. :)
  4. Paulix

    Compiled server don't have GUI menu

    I compiled my tfs 0.4.3777 using Stian's Repack Dev-Cpp and everything is working fine. The only problem is that when I compile it, the GUI menu, that have reload, actions etc... isn't showing. I tried everything, and im currently using this parameters. -O3 -Wextra -Wall -Werror...
  5. Paulix

    [HELP] Problems with IP

    your config.lua should have your internet ip, if your ip changes you need to edit config.lua your client needs to adress to your no-ip ip, that will direct the client to your internet ip
  6. Paulix

    TFS 0.X Wrong charges amount on amulets

    in monster source it shows like this so I think you can use count or subtype to set how many charges your item will have. try using it like this to test: <item id="xxxx" count="20" chance="10000"/> <item id="xxxx" subtype="20" chance="10000"/>
  7. Paulix

    Prevent death amulet

    it is removing the amulet now, but its not "preventing" the death, my character glitches and I can't move nor die and my hp still 0. It was registered on login already EDIT: its working now, thanks for the help function onPrepareDeath(cid, deathList) necklace = getPlayerSlotItem(cid...
  8. Paulix

    Prevent death amulet

    I'm trying to make an amulet, that will prevent the player death once. it should remove the item and set the player full hp. but for some reason, its not removing the amulet nor healing the player, but the effect is showing up. No error on console and I'm using tfs 0.4.3. function...
  9. Paulix

    Lua Spell damage formula

    @sick if you use tfs you can put on data>lib>function.lua
  10. Paulix

    Monster Attacks and Defenses flags

    Does anyone have a list of all attacks and defesens flags for monsters? I tried to find but couldn't. I also tried to search on sources but its not clear for me
  11. Paulix

    Lua Spell damage formula

    add this to your global functions lib function createCondition(dmg, ticks, delay, condition) ticks = ticks ~= nil and ticks or 0 delay = delay ~= nil and delay or 1000 condition = condition ~= nil and condition or "CONDITION_POISON" local condition =...
  12. Paulix

    Compiling error

    I'm trying to compile my 8.6 trunk.r3777.r19 server using Stian's Dev-cpp repack 0.2 (with crypto++ and 64bit) But I get this error: Compiler: Default compiler Building Makefile: "C:\Users\Paulo Henrique\Desktop\Dev C++\OTServ\Makefile.win" Executing make... mingw32-make -f "C:\Users\Paulo...
  13. Paulix

    TFS 1.X+ How to show mana health effect

    it should help if you make it clear with a description with what you want to make dude. if you just want to show how much life/mana each potion is healing, you can add doSendAnimatedText(pos, text, color[, player]) and show the value you want
  14. Paulix

    Lua Gentle system task improvement

    I dont really know what you're trying to do, but if you want to increase how many quests you can do daily you probably need to change this line if player:getStorageValue(task_daily_current) <= 0 then use <= 2 if you want 3 tasks per day
  15. Paulix

    Get all monster info

    @Static_ I had to make some adjustments for it to work on my server, but it is doing what I needed. Thank you very much! Here is the code if you're interested function table.print(t) print("{ "..tostring(t)) local function output(t, tab) tab = tab or 1 local indent = ("...
  16. Paulix

    Get all monster info

    I'm trying to print all monster info on my console, so I know how to use it to make my script. I've been making this but looks like there is a lot of tables inside other tables and I can't figure how to make print it all. Here is how I was trying... function onSay(cid, words, param, channel)...
  17. Paulix

    Upgrade system magic attack

    This is not a request area, if you're working on something and need help, I'll do my best to help.
  18. Paulix

    Remove all items from a pos

    @Sarah Wesker it is working flawless now, even tho I have to rewrite almost all the script, you showed me the way to make it. Thank you! Here is the final script if anyone is interested in local positions = { {x = 1119, y = 874, z = 8}, {x = 1122, y = 873, z = 8}, {x = 1124, y = 875...
  19. Paulix

    Remove all items from a pos

    @Sarah Wesker I made some adjustments to the code to make it work more like I want, here is how it is as now... local positions = { { x = 1119, y = 874, z = 8 }, { x = 1122, y = 873, z = 8 }, { x = 1124, y = 875, z = 8 } } local returnPosition = { x = 1120, y = 876, z = 8 } -- By...
  20. Paulix

    Remove all items from a pos

    I have the following script, that blocks a certain area once a player goes in function onStepIn(cid, item, pos) pos1 = {x=1119, y=874, z=8, stackpos=1} pos2 = {x=1122, y=873, z=8, stackpos=1} pos3= {x=1124, y=875, z=8, stackpos=1} rock1 = getThingfromPos(pos1) rock2 =...
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