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  1. Cornwallis

    (United States) 8.60 Mythera

    everytime i tried to play this server it wouldn't let me, i started to give up.
  2. Cornwallis

    Lua doAreaCombatHealth spell help D:<

    oldddd, bump.
  3. Cornwallis

    Idea's and such for the development of my OT.

    Maybe it's just boring to me because I made every aspect of what you use to hunt as far as weapons - spells - experience - and I know what to expect when I start hunting? Or maybe it's the map. I'm not sure, it just doesn't excite me, you know? You'll have to try it sometime and let me know your...
  4. Cornwallis

    Idea's and such for the development of my OT.

    Alright, I've been working on my OT for a little while now, I'm not going to lie and say I spend all day and night working on it because I don't. I work on it here and there. Where I stand with it, it seems really boring to level up, which is my biggest concern. I'm trying to make a fun OT but I...
  5. Cornwallis

    {Sweden} - {GameFate} - {8.60} - {Evolution} OPENING 2012-07-31 18:40- {PvP Enforce}

    you bumped the time down? awesomee, now i might be able to play before i leave to go outside! :P
  6. Cornwallis

    [Sweden] Wasteland 8.6 Semi-HighRate! 24/7 uptime

    ^ disagree. It is not that bad, I like it, I'm actually on right now.
  7. Cornwallis

    {Sweden} - {GameFate} - {8.60} - {Evolution} OPENING 2012-07-31 18:40- {PvP Enforce}

    As you probably know, I snuck on last night! (Diabolic Shaman) hah, but from what I seen it was very nice looking, VERY. Can't wait to try this, I will definitely be on. 11 hours :P
  8. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    yeah, i'm gonna make a movement script now so when i walk out of the place, it removes the monsters too, well thanks, repped :P
  9. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    working, thanks, now can i just add that function to functions in lib, and shorten the script up?
  10. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    [29/07/2012 19:53:17] Lua Script Error: [Action Interface] [29/07/2012 19:53:17] data/actions/scripts/other/monster_lever.lua:onUse [29/07/2012 19:53:17] luaDoRemoveCreature(). Creature not found [29/07/2012 19:53:17] Lua Script Error: [Action Interface] [29/07/2012 19:53:17]...
  11. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    That's not removing the monsters either, it also isn't giving any errors. What the script does is when you are in the Monster Lever Room, you use the switch and it creates 2 monsters, depending on your level. If you don't kill them and keep spamming the lever, it spams the console and probably...
  12. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    local fromPos = {x=fromPosition.x+1,y=fromPosition.y,z=fromPosition.z} local toPos = {x=toPosition.x,y=toPosition.y-1,z=toPosition.z} elseif(item.itemid == 1945 or getPlayerLevel(cid) > k[2]) then doPlayerSendCancel(cid, "Sorry, not possible.")...
  13. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    Yeah, I understood that part. It's just I can't find a way to remove the monsters that are summoned.
  14. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    not removing, but i'm not getting any errors. EDIT; when i summon a monster using utevo res or /s, it removes it. but not the monsters that summon from the switch. is there a way to give the creatures a storage when they are made then it removes monsters with that storage? or like i was thinking...
  15. Cornwallis

    Lua Monster Lever Script, doRemoveCreature.

    old but bump
  16. Cornwallis

    Lua doAreaCombatHealth spell help D:<

    bumpp
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