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  1. Jetro

    Znote AAC 1.4 - [TFS 0.2.13+] & [TFS 0.3.6+/0.4]

    Thanks Znote, this is awesome :D
  2. Jetro

    Feature Send a message to player when a nearly monster it appears

    ok, my fail, it's a small feature xd, btw thanks.
  3. Jetro

    Feature Send a message to player when a nearly monster it appears

    Hi all, with this code the players who are near of respawn zone of a monster will get a message when the monster respawn. image: go monster.cpp find: if(creature == this) { add after: if(!isSummon()) { SpectatorVec list...
  4. Jetro

    Spanish Super Cup 2012

    Visca el Barça :D
  5. Jetro

    TalkAction Changename in-game

    have u tested my fix? it works good in all what u said xd. Yes string.gsub it will return all spaces what has the sentence, of course, the limit of spaces can be set at variable "maxspaces"(?). Don't worry bro, i'm trying to help to make ur script work at 100%, just that.
  6. Jetro

    Function that checks items special description

    if (getItemAttribute(item, attributename) ~= nil) then end
  7. Jetro

    TalkAction Changename in-game

    Solved all bugs (i think) A name with only spaces it's not valid. A name with symbols or numbers it's not valid. A name with too many spaces it's not valid. The number of spaces can be set at variable "maxspaces" local itemId, count, maxTextLenght, delay = 2160, 1, 15, 2 * 1000 local...
  8. Jetro

    Windows Client Edit max soul than 251

    @sn4ake where can i find source code of that? - - - Updated - - - nvm, i found it
  9. Jetro

    Protocol colors & login

    i think he means MESSAGE_TYPE colors
  10. Jetro

    Que lenguaje de programacion me recomiendan?

    lo importante es que te enfoques en un lenguaje y adquieras una buena lógica de programación, con una buena lógica de programación te defiendes en cualquier lenguaje, ya que con el hecho de saber como vas hacer algo lo que te resta es solamente aprender sintaxis, aprovecha las oportunidades que...
  11. Jetro

    [C++]walk through players or summons only if the cid is trapped

    well, it given 2 errors while compiling, first was solved adding const after Player::isBlocked(), the second was solved returning the boolean, then i added that function to Player::canWalkthrough and wherever i put it, it crash the server, idk why, because i've been reading game.cpp and i've...
  12. Jetro

    [C++]walk through players or summons only if the cid is trapped

    well, i tried with your code and it crashes the server, i really appreciate you wasted time on try, thanks
  13. Jetro

    Artificial Intelligence.

    maybe if there is a wall between a player and monster, the monster will ignore the player but if player attacks him the monster destroy that wall and starts to attack him
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