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  1. D

    NPC Guard that kills nearby monsters & attacks PKS

    edit: it works on 1.2 thanks again for this
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    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    Hey Printer, first THANKS for an amazing script. it works great, although i do have 2 problems, it might be the same tho, first i cant get it to work with spawned npcs from Map. I have to add it with command. Second, as previously said, it only works with the last added guard. Adding new NPCs...
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    NPC Guard that kills nearby monsters & attacks PKS

    second part. Guard.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
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    NPC Guard that kills nearby monsters & attacks PKS

    Hey, thanks Eldin, here is what i have for now, i havent been able to do what i wanted, (remove the corpse of monsters to avoid exploit, or decay the corpse to bones) but found a temporal workaround. so i made a mage guard: just like a guard, though this one makes you disappear. litteraly, hahah...
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    NPC Guard that kills nearby monsters & attacks PKS

    Hey, thanks for posting that script knekarn, So I'm using it with 1.1 tfs, its just what I was looking for, so as for the script, i disabled the lines about doSendAnimatedText by adding -- at the beggining of the line, because it was sending an error, likely i dont have that in compat, or...
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    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    thanks zbizu, with that line, characters wont lose any points if they were to lvl up more than one level at a time. it works great, awesome thanks again for sharing
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    Lua Adding Spells

    Hello, just wanted to say thanks, cause i was having the same problem, i made a spell, and whenever a normal character would use it, the client would crash, but not with the higher access characters, as previously said, its because the spellid links the spell to an icon so it crashes if it...
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    CreatureEvent [TFS 1.1] Skill Points, modalwindow

    hey man great stuff, thanks. any way to add a couple of lines to check when the player levels up more than one level and add the points accordingly? it would be greatly appreciated and pretty much the only thing that could be improved upon cause its perfect
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    [10.77][TFS 1.2] ORTS, a real map project

    oops! its still not fully working, with that fix i can only buy houses on one direction... hahaha guess i still need some help with the "getdirection".. also i dont know how to edit previous post my bad for keep posting nonsense
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    [10.77][TFS 1.2] ORTS, a real map project

    Hey again, turns out i figured out, wasnt too complicated just had to try a couple of different things. now the !buyhouse works great. here is what i changed to fix it: change those lines: local position = player:getPosition() position:getNextPosition(player:getDirection()) to these...
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    [10.77][TFS 1.2] ORTS, a real map project

    hi, first thanks very much for this datapack, it's awesome. i've had a couple of errors with some scripts, i've fixed most, but now for i'm trying to fix the !buyhouse command. i've got the 1.1 tfs engine, and the latest datapack. here is the error, when i try to buy a house, the script doesnt...
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    Elemental Protection

    Hello, i was just wondering if anyone knew how to add fire/earth/energy/fire protection to items. Because i want to make some jewels to add elemental protection to armors and shields. like if i use a red gem on a golden armor, it gives +# % of fire protection, so if anyone can help me here...
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    Action Item's upgrading by jewels ver. 2 [FOR TFS 0.3.4]

    it doesnt work for me, i changed the item to the small diamond, and when i use them, there is no crosshair, and says You cannot upgrade this item!.. whats wrong? i get this error
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    CreatureEvent "Upgrade weapon by killing monsters!" v2.0

    super nice, ill be using this for my server :P
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    Action Perfect items upgrade

    hey man i love your script, but i have a question. i want it to have a |safe| upgrade, like it nevers fails to +1+2+3+4. but after that i starts failling. so how can i do that? thx in advance
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