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  1. F

    [8.60] Hell Core 1.0 (based on 0.3.6pl1, with war shields)

    if antivirus alert, download sources and compile yourself ^.^ 64-bit works only in linux, to compile in windows, need some modifications
  2. F

    Can't talk to npc

    post your runes.lua
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    Can't talk to npc

    your libraries should from 0.4, try it: http://otland.net/subversion.php?svn=public&file=dl.php&repname=forgottenserver&path=%2Ftags%2F0.3.6pl1%2Fdata%2Fnpc%2Flib%2F&rev=101&peg=101&isdir=1
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    [8.60] Hell Core 1.0 (based on 0.3.6pl1, with war shields)

    All features 8.60 working fine (war system, auto-stack, walkthrough, ...). Postregsql removed, if someone update the schema I revert this change. * SQLite don't have already war system tables, only in MySQL. * Removed old RSA system (libgmp). Server: Hell_Core-server.rar Source...
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    Windows My Server Crash Every 16 hours whay help?

    map size and host config(hd, ram, ..)
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    [8.60] The Forgotten Server 0.3.5pl1 (guild war with shields)

    0.3.5pl1 has fewer bugs than 0.3.6pl1 =) I have 0.3.6pl1 with guild war system and all features too... - - - Updated - - - for example, aleta sio crash have only in 0.3.6pl1+ - - - Updated - - - if people need, I can post 0.3.6pl1 8.6, 0.3.4pl2 8.6, 0.2.15 8.6 ^.^
  7. F

    Boost 1.50

    This can be useful for those who want to compile TFS 0.4/0.2 on windows, tested on Visual C++ Download: boost1.50.rar
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    [8.60] The Forgotten Server 0.3.5pl1 (guild war with shields)

    I update TS 0.3.5pl1 to 8.60 ^_^ * Auto-stacking 100% * Lua Functions: doSaveHouse({list}), getHouseTiles(houseId) * Guild war system with shields 100% (-D__WAR_SYSTEM__) Feature missing: walkthrough players (I tried but got debug :mad:). Screen: Server...
  9. F

    Compiling Syntax error

    I tested it and got an error: query << "DELETE FROM `tile_items` WHERE `tile_id` IN (SELECT `id` FROM `tiles` WHERE `house_id` = " << house->getId() << " AND `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << ") AND `world_id` = " <<...
  10. F

    Lua saveHouseItens

    Generally mock functions work, I'll test in 0.3.
  11. F

    Lua saveHouseItens

    Before: static int32_t luaSetCreatureMaxHealth(lua_State* L); Add: static int32_t luaDoSaveHouse(lua_State* L); Before: //getCreatureHealth(cid) lua_register(m_luaState, "getCreatureHealth", LuaInterface::luaGetCreatureHealth); Add: //doSaveHouse(houseId)...
  12. F

    Lua saveHouseItens

    yeah.. vo fala em br mesmo q.q 1º code: luascript.h -> adiciona ele antes de static int32_t luaSetCreatureMaxHealth(lua_State* L); 2º code: luascript.cpp -> adiciona ele antes de: //getCreatureHealth(cid) lua_register(m_luaState, "getCreatureHealth", LuaInterface::luaGetCreatureHealth)...
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    Lua saveHouseItens

    I found a function.. credits to mock: static int32_t luaDoSaveHouse(lua_State* L); //doSaveHouse(houseId) lua_register(m_luaState, "doSaveHouse", LuaInterface::luaDoSaveHouse); int32_t LuaInterface::luaDoSaveHouse(lua_State* L) { //doSaveHouse(houseId) bool displayError = true...
  14. F

    Lua OnStepIn Script, SOMETHING IS WRONG!!

    <movevent type="StepIn" actionid="12555" event="script" value="startmsg.lua"/> <movevent type="StepIn" actionid="12556" event="script" value="startmsg.lua"/> <movevent type="StepIn" actionid="12557" event="script" value="startmsg.lua"/> try it
  15. F

    Lua saveHouseItens

    try: for _, v in pairs(getPlayersOnline()) do local k = getPlayerGUIDByName(v) local x = getHouseByPlayerGUID(k) doSaveHouse(x) end or local g = getPlayerGUID(cid) local id= getHouseByPlayerGUID(g) doSaveHouse(id) Posso fazer a função funcionar na rev3777, me manda seu msn por PM...
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    Hosting, Qual o melhor e mais confiavel?

    Tenho uma leve suspeita que o dono dessa even host rouba os servidores e postam alguns pra download, apenas suspeita ^.^ @softlayer é bom mas caro pra um servidor pequeno, dai depende do lucro que você vai ter ;s Digo por causa do lucro porque meu amigo tinha um servidor de war e ficava com...
  17. F

    Compiling Parameter in Code::Blocks

    @br Pela tag sei que vai tentar usar o sistema anti-DDoS, mas fique sabendo que ele só vai funcionar se a internet cair (ping = nil).
  18. F

    Allocation Failed, Server Out of Memory, I rep+

    Use Microsoft Visual Studio to compile, 32bits or 64bits, it will work on both ^^ OpenTibia Fans - - - Updated - - - I can compile for you, just tell me what revision (tfs0.4/0.3.7/0.2) you use or send me the sources.
  19. F

    [8.60] The Lost Server 0.3.6

    Sorry, I'm going to update the links ^.^ - - - Updated - - - Server: http://www.mediafire.com/?t30otl5jpm9q1qf Source: http://www.mediafire.com/?7zhvu4xw6741zfa - - - Updated - - - Scan...
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