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  1. EvoSoft

    [TFS 1.0] Grizzly Adams: getTasksByPlayer

    Added it all as you said, still not counting kills...
  2. EvoSoft

    [TFS 1.0] Grizzly Adams: getTasksByPlayer

    So I just add this to global: RANK_NONE = 0 RANK_HUNTSMAN = 1 RANK_RANGER = 2 RANK_BIGGAMEHUNTER = 3 RANK_TROPHYHUNTER = 4 RANK_ELITEHUNTER = 5 REWARD_MONEY = 1 REWARD_EXP = 2 REWARD_ACHIEVEMENT = 3 REWARD_STORAGE = 4 REWARD_POINT = 5 REWARD_ITEM = 6 QUESTSTORAGE_BASE = 1500 KILLSSTORAGE_BASE...
  3. EvoSoft

    [TFS 1.0] Grizzly Adams: getTasksByPlayer

    says NOTHING about adding the lib to global ;S
  4. EvoSoft

    [TFS 1.0] Grizzly Adams: getTasksByPlayer

    I searched the global.lua for "getTasksByPlayer" but found none.. I have custom functions in my global so I don't want to remove them :/ EDIT:: I have the latest lib/killingInTheNameOf
  5. EvoSoft

    [TFS 1.0] Grizzly Adams: getTasksByPlayer

    Script: Github - PrinterLUA
  6. EvoSoft

    [TFS 1.0] Players below lvl 80 won't lose items (unless skulled)

    Where do I put this? :)
  7. EvoSoft

    [TFS 1.0] Players below lvl 80 won't lose items (unless skulled)

    I know this script exists here, but I can't find it.. Is it maybe my useless searching skills? I don't know.. But this is an opportunity for you to showoff your searching skills! Thanks!
  8. EvoSoft

    [TFS 1.0] Task system not counting kills | instruments won't play in inventory

    Title says it all - tell me which scripts you need from Killing in the name of.. quest and I'll post 'em. Instruments script: function onUse(cid, item, fromPosition, itemEx, toPosition) -- TODO: Different music effect for different instruments. fromPosition:sendMagicEffect(CONST_ME_SOUND_BLUE)...
  9. EvoSoft

    [TFS 1.0] Another currency after 100cc

    @WibbenZ It doesn't work as a currency!!! I can't but items for it :/
  10. EvoSoft

    [TFS 1.0] Another currency after 100cc

    I did.. it looks like: <item id="2160" article="a" name="crystal coin"> <attribute key="weight" value="10" /> </item>
  11. EvoSoft

    [TFS 1.0] Another currency after 100cc

    Added to global.lua: ITEM_GOLD_COIN = 2148 ITEM_PLATINUM_COIN = 2152 ITEM_CRYSTAL_COIN = 2160 ITEM_GOLD_NUGGET = 2157 ITEM_BAR_GOLD = 15515 changegold.lua: (WORKS) function onUse(cid, item, fromPosition, itemEx, toPosition) if item.itemid == ITEM_GOLD_COIN and item.type == ITEMCOUNT_MAX...
  12. EvoSoft

    [TFS 1.0] Another currency after 100cc

    I found a script for an old TFS version but I can't manage to find one for 1.0 :/ Pleeeez link meeee
  13. EvoSoft

    Solved Shop system command in-game [!shop] won't work! Znote AAC

    I replaced it, and it still doesn't work :/
  14. EvoSoft

    Solved Shop system command in-game [!shop] won't work! Znote AAC

    Alright, so I'm back again :p The shop system that follows with Znote AAC is working perfect on the website and the database. Although in-game it won't work. When I purchase an item from the shop, I'm supposed to say !shop in-game to receive that item. Currently when I'm saying !shop, it first...
  15. EvoSoft

    Solved Znote AAC errors

    Should I put $config['TFSVersion'] = 'TFS_10'; instead of $config['TFSVersion'] = 'TFS_03';?
  16. EvoSoft

    Solved Znote AAC errors

    Okay, thanks! Is it installed the same way?
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