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  1. OT Archive

    is it possible to make otclient on web browser?

    The main game loop synchronizes with the browser's requestAnimationFrame, so it's true that it's related to reduction of power usage. https://emscripten.org/docs/api_reference/emscripten.h.html#c.emscripten_set_main_loop
  2. OT Archive

    is it possible to make otclient on web browser?

    Got the issue now! Shift gets stuck as pressed and you have to press it again, will have to update the game window to proper release it somehow. Thank you! About iOS, damn, will need to test it here. But virtual keyboard won't work anyway. 1728323919 The client won't work because of security...
  3. OT Archive

    is it possible to make otclient on web browser?

    Yeah, no numpad for now. Are you using chrome? I didn't have issues with shift + left, what happens for you when it gets stuck?
  4. OT Archive

    is it possible to make otclient on web browser?

    The browser hijacks the keys, you will have a better experience playing in fullscreen (F11). Let me know how it goes. The website is working on my android device, but the client is not adapted to open the virtual keyboard. What issues did you face?
  5. OT Archive

    is it possible to make otclient on web browser?

    Awesome! I'm glad to see you already got it working. ws:// would indeed be much easier, but sadly it will be blocked by the browsers as far as I know. SharedArrayBuffers (for threading) only works with https, and then we won't be able to stablish ws:// connections because of mixed contents. Let...
  6. OT Archive

    is it possible to make otclient on web browser?

    @Gesior.pl setting up a 8.6 server with tfs 0.4 seems more challenging. After login the server will send the IP address instead of the domain, so we will have SSL issues. Not sure if I should change the client to force the use of the same address used to login or some other approach. 1728318873...
  7. OT Archive

    is it possible to make otclient on web browser?

    @Gesior.pl I've added support for older protocols. You will need to run 2 instances of websockify, one for 7171 and another for 7172. The modular version will use any port you inform to login, but to connect to the world it will use 443, no matter what the server informs. I'm yet to test this...
  8. OT Archive

    is it possible to make otclient on web browser?

    I'm currently testing connecting to a 8.6 server and there's a bit of work to be done. I will let you know when it's ready.
  9. OT Archive

    is it possible to make otclient on web browser?

    Exactly! I've not tested this version with the web client so there are no examples in the guide. If you have doubts or issues please let me know. 1727997266 Besides browser cache, Emscripten uses IndexedDB to keep track of files and avoid redownloads. The modular version also taps into this...
  10. OT Archive

    is it possible to make otclient on web browser?

    Indeed, currently all the files are needed besides the compiled client. It should warn you that these files are missing, but it seems that it's only showing in the local zip option.
  11. OT Archive

    is it possible to make otclient on web browser?

    Yes, I've already done something similar for the modular version. Add the parameter gameData to the URL and the .zip will be downloaded, installed and cached, example: https://webclient.otarchive.com/?gameData=https://dominio/pasta/otclient.zip The server will have to serve the file using HTTPS...
  12. OT Archive

    is it possible to make otclient on web browser?

    Yes, there are instructions here, but in Portuguese. It's not that different from what we are used in terms of libraries, it's still vcpkg (besides lua 5.1) and I've made overlay-ports to automate the pthread patches. Just need to learn a bit how to use emscripten to compile. There are also...
  13. OT Archive

    is it possible to make otclient on web browser?

    Are you trying with the demo version? If so, there are no assets. If you just want to test the gameplay, prepare a .zip with init.lua, data and modules and use the modular version. Don't forget the 13.40 assets. Here is a video showing the demo and then the modular version: 1727974979 If you...
  14. OT Archive

    is it possible to make otclient on web browser?

    What are you trying to do? This address is configured for the login server, it will only answer to HTTPS requests. The Web Client uses a https POST request to login. If you want to connect straight to the game server, try wss://testserver.otarchive.com. The server uses sessions, not sure if it...
  15. OT Archive

    is it possible to make otclient on web browser?

    I've adapted OTClient Redemption to work when built with emscripten. Simple demo, no assets: https://demo.otarchive.com Modular version, use a .zip with any init.lua, data and modules: https://webclient.otarchive.com Source: https://github.com/mehah/otclient/pull/894
  16. OT Archive

    A servers list that stores players

    There have been a few changes since my last post, most notably: "Change History" page for servers, containing mostly the history of online players peaks and configuration changes (config.lua); Status Analytics for all OT Servers; Introduction of player activity points; I'm also working on a...
  17. OT Archive

    Status Analytics for all OT Servers

    You can certainly use OT Archive to find things like edited characters, however you have to keep in mind how it works. The status protocol sends only the names and levels of the online characters. To extract useful information you have to compare it with previous checks.
  18. OT Archive

    Status Analytics for all OT Servers

    Introducing a new way to view OT Archive's data, gathered over the status protocol. You can now access the analytics page of any OT Server on OT Archive by accessing a server page and clicking on the "Analytics" button in the side menu (end of the page on mobile). It is a dashboard with...
  19. OT Archive

    A servers list that stores players

    Update: Database reset to fix design A few more info extracted from player data and added to servers and players pages. Please create Discord Notifications again if you had any.
  20. OT Archive

    Discord messages for all OT Servers

    Just a heads up: During a few hours OT Archive was unable to edit messages so new ones were sent. It was caused by a network instability and everything should be back to normal. Quick demo of all types:
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