no just the parts with the positions of my map..here is my lib
oneByQuest = true
killAllBeforeCut = true
level = 120
positions =
{
kick = {x = 788, y = 1500, z = 7},
summon =
{
{x = 768, y = 1486, z = 7},
{x = 769, y = 1490, z = 7},
{x = 772, y = 1493, z =...