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  1. darkshin

    Code generation failed

    You are looking at the wrong place. Go to linker/input/additional dependencies. There is where you name the libraries the linker should look for.
  2. darkshin

    How to read through crash report file?

    Hey guys, been a while that I try to read this file, ofc I can understand what function screwed up. But I can't figure out which line, like in the example below: == application crashed app name: OTClient app version: 0.6.3 build compiler: msvc12 build date: Sep 18 2016 build type...
  3. darkshin

    Code generation failed

    This is a linking problem, you are compiling in a debug/win32/x64 type that is not including or referencing the libraries needed. Check again how to link libraries properly or at which version you are trying to compile.
  4. darkshin

    Compiling error - glew32

    Here is all that you need my friend
  5. darkshin

    Compiling error - glew32

    My bad, ur right. Both uses luajit. Incase you don't have luajit in ur otclient repository here it is. You must be sure that your luajit was compiled as the same bits you are trying to in your otclient (x32 or x64). If they are in different versions you should download luajit project and compile...
  6. darkshin

    Compiling error - glew32

    I've uploaded TFS-SDK 3.2 for you here. By the way, your not trying to compile OTClient, you are trying to compile The Forgotten Server.
  7. darkshin

    setting anchors on a Lua file

    oh right, so if I want to change a button style I just have to call "mybutton:setStyle("HotkeyButton")" ? Or it would be the other function 'setStyleFromNode'?
  8. darkshin

    Compiling error - glew32

    All these errors are linking problem. You need to find luajib.lib also.
  9. darkshin

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    @Diihzz if you both tried higher values than 24590, like 30590 as example and still has it errors all I gotta say is that something else is going wrong and it's not related to this tutorial. Because server and client communication must be precise. Your error says that the server says something...
  10. darkshin

    DOUBT: onTextMessage problem:

    So you gotta change the value of MessageModes.MonsterSay, check the files at gamelib folder for the array and at your OTClient sources (to see if changes are needed in there).
  11. darkshin

    Compiling error - glew32

    It means that the folder is linked correctly, now you should go to the following directory and check if glew32.lib is inside of it. If not and you can find glew32.lib anywhere in your computer, just take glew32.lib to the folder linked in the properties or make a new path to where glew32.lib is...
  12. darkshin

    setting anchors on a Lua file

    Hey Eventide, can you tell me how you created an Widget style? I am trying to change a Panel anchors but apparently 'addAnchor' just don't work.
  13. darkshin

    DOUBT: onTextMessage problem:

    Or you change the message mode your using in ur script. Or you configure this mode in otclient. To modify it in OTClient go to modules/game_textmessage/textmessage.lua and have fun programming hahaha
  14. darkshin

    Compiling error - glew32

    This is a linking error. Check your solution properties, 'alt + enter', go to VC++ Directories and make sure glew32.lib path is set both at Include Directories and Library Directories. The compiler needs this library.
  15. darkshin

    DOUBT: onTextMessage problem:

    The message mode '46' ins't configured in your OTClient. So it can't assign the message mode desired to a message mode the client knows.
  16. darkshin

    Changing Cursors Images, is it bugged?

    Hey Guys, I m trying to switch the default cursors images, but by adding a new one and setting it's supposed hot spot I get always a black square inside the game. All images are png as needs to be and if I use an apng image it just doesn't show any square at all. After the failures, I've tried...
  17. darkshin

    OTC Negative Offset

    You can always edit its sprites images.
  18. darkshin

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    You can try raising the NETWORKMESSAGE_MAXSIZE value. This error happens when the server packs the network message incorrectly, so the client cant read it properly. @Jeffers , @Diihzz I recommend you both to do the same thing. You guys errors are result of a bad communication between...
  19. darkshin

    Compiling Can update a t.dat v1050- to v1050+ with framegroups?

    Hello! I was wondering if there's any way to update a tibia.dat without framegroups to a version with framegroups and keep the content of this dat? Do you guys knows any way to do it?
  20. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Hey guys, just wondering, is it possible to update a dat 8.54 to 10.55+? So it can get the new frame groups?
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