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  1. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Don't worry bro, ppl will keep raising the bounty (I hope). So you will keep motivated as well :)
  2. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Congratz Athenuz!! :)
  3. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Because his fix is based on disabling 10.76+ animations at OBB and OTC, and you can't do it in classic client.
  4. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    @Athenuz, I'm glad that you've tried something, since nobody is trying anything these days. But, I must agree with @Codex NG at this matter. You didn't provided a full fix/upgrade to the program. You made a "gambiarra" as we say in Brasil, it means a provisional fix.
  5. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    @Flatlander New lead Flat.. just found something new and unexpected. I've added all over sendMoveCreature function that send messages to the server when the a function is called, and I've found out that the moveUP or moveDown creature aren't being called when you use a ramp/ ladder/ stair/...
  6. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    @Flatlander Hey Flat, I've tested my map and it's nothing wrong with it. I mean, It can be something related to black squares around the map. But it's nothing related to the map itself, but to the communication between OTClient and TFS. My point is: there's no code at OTClient that enables a...
  7. darkshin

    Is it possible to add custom opcodes in OTClient + TFS?

    All right! I've solved the case, if anyone has doubts on this issue, msg me.
  8. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    ~News~ I've tried a lower resolution as you suggested @Flatlander and at first I've got some random bug, like I was walking and my character name dissapeared and the client lost the creature. But then I relloged and everything was working fine. So It can be a bug map as you think. Ill post some...
  9. darkshin

    Is it possible to add custom opcodes in OTClient + TFS?

    Hello Guys! I'm trying to send some storage information from the server to be displayed into OTClient, I was doing it by using parsePlayerStats function, but then I tried to create a new function, just by copying the parsePlayerStats from OTClient and making a new opcode like...
  10. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    I see, I will test it later. But ins't also true that if I'm walking at the floor of the bugged area and walk nearby enough to my screen loads it, shouldn't my client bug also? Or this happens only when the screen loads, like when changing floors, maybe?
  11. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    Well, I used an earlier version from Remere and sucessfully saved the map to 10.76. Then I replaced the items.otb o TFS with the one used in remere's. And it's still bugging. Maybe if I lower the map version it could behave different, but the only thing that don't make me think this way and...
  12. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    I want to add new sprites, items and stuff. But I use .dat and .spr from 10.76.. and there's no data editor for this version :( But now that you mentioned there's a strange thing that happens in the map editor "remere". Every time I load my map its set as 10.55. So I update it to 10.76 and save...
  13. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    So Ill place an NPC there and Teleport my self to the NPC located in that pos. Ill edit here with a result. Edit: IT BUGGED!!
  14. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    Well, the character can't login anymore. So I had to reset his position to temple. I mean, he does login, but the client doesn't show. If I cancel the attempt to login screen, the server responds that the player logged out. The talk action /goto from my server only reaches creatures, not...
  15. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    This is the pos when I try to move a floor up with a mountain stair. My last pos is: 14:38 Your current position is: 703, 1310, 5. Black Screen Pos (Currently the character don't login anymore, freezes at "Connecting to the game server.."): 705 1310 4 But Flat, thats the problem. I used the...
  16. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    Here it is-> https://gist.github.com/DarkShinz/8a00ee04ae58462f56a5.
  17. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    Ye I did, but then I changed it to numbers to see if the bugg changes its behavior. I've changed it back just now. Ill edit this post with my sources as your tutorial explains when I finish testing other variables. Edit// Here is my source code after following your tutorial. Is as this how it...
  18. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    Yes, but look, even If I change everything in protocolgame.cpp, like your tutorial says, to increased the screen size properly. It will bug some stairs. But If I reduce it back to X = 8 and Y = 6, it stops bugging. So, I've done some tests to see which function was bugging. At first I just...
  19. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    @Flatlander: Here's one thing I figured out. I've done some tests following your tutorial and some strange stuff happened. At static const int32_t maxClientViewportX = 8; static const int32_t maxClientViewportY = 6; No bug Happens, but any configuration higher than it, ex:(X= 12 Y=10 or X=14...
  20. darkshin

    [MAP ISSUE] Downstairs->NoCharacter->CTRL+G = Black Screen.

    Which tile is this? oO
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