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  1. Vanderlay

    [SWEDEN] Vanderlay 10.41 - Customs, RL Map

    Online again.
  2. Vanderlay

    [SWEDEN] Vanderlay 10.41 - Customs, RL Map

    Server currently offline due to updating system files.
  3. Vanderlay

    When choosing a AAC

    Thanks for all the feedback! If there's anything else, just keep the post coming!
  4. Vanderlay

    When choosing a AAC

    I've added two more options to the vote, including a "All of the above".
  5. Vanderlay

    Linux When I open theforgottensever tfs has open 2x

    Do you actually have a folder called "cd /home/.tfs" - .tfs? Or did you mistakenly write the "."? Also, using /.tfs* will choose to run .tfs from your "/" directory. I also don't know what that wildcard is supposed to do. I guess you wanted to type ./.tfs or ./tfs
  6. Vanderlay

    Linux When I open theforgottensever tfs has open 2x

    Type: kill -9 2779 kill -9 2778 and re-do the process. Does it still appear twice?
  7. Vanderlay

    Linux When I open theforgottensever tfs has open 2x

    screen cd /home/tfs/.tfs dont do anything else
  8. Vanderlay

    When choosing a AAC

    So, I'm wondering; When choosing a AAC for your server, what is it that you go for? Layout/Theme? Quality? You feel comfortable with the person who made it? I'll add a poll to this. Please post any feedback you have related to this discussion. Thanks, Vanderlay
  9. Vanderlay

    Is it possible to prevent put items on any tile?

    With TFS 1.0+ you have a player.lua file inside events, inside that file you have a function called: function Player:onMoveItem(item, count, fromPosition, toPosition) Inside this function, you can apply a check by getting the tile type from "toPosition" and see if its a teleport or not. From...
  10. Vanderlay

    Lua Create stone on ground

    Cid is nil when defined this way. Define it inside your function instead.
  11. Vanderlay

    Experienced in >> GITHUB << Watch this!

    No. Merging files means two different people made a change on the same file and you wish to combine these changes. Sometimes the update command can automatically understand how to combine these files, otherwise you should receive a conflict warning which means you will have to combine them yourself.
  12. Vanderlay

    Experienced in >> GITHUB << Watch this!

    Yes, you can still merge them, but it might require manual edits to the files unless the git program can handle the merge itself.
  13. Vanderlay

    Lua PlayerLoss not working properly..

    The enum names seems to be pointed correctly: enum lossTypes_t { LOSS_FIRST = 0, LOSS_EXPERIENCE = LOSS_FIRST, LOSS_MANASPENT = 1, LOSS_SKILLTRIES = 2, LOSS_ITEMS = 3, LOSS_CONTAINERS = 4, LOSS_LAST = LOSS_CONTAINERS }; In relation to: PLAYERLOSS_EXPERIENCE = 0...
  14. Vanderlay

    About To Rage Soon

    If I see a post written using bad grammar or somewhat non-understandable sentences, I immediately leave the thread. Just as @DestinationSer said, its too much of a hassle to make you understand. And 7 years within the OT Community and YET you don't bring anything to the table? You are horrible...
  15. Vanderlay

    [SWEDEN] Vanderlay 10.41 - Customs, RL Map

    New custom content will be delayed due to RL situations. Server is still up and running!
  16. Vanderlay

    A Big Fuck You Otland and its nitwit community of leechers

    While we're on it: Well fuck you then. Having the guts to blame the staff members, who made this community possible and releasing such an awesome open-source server for tibia, totally for free, just because you can't do shit yourself. Learn to do shit yourself and don't blame others for your own...
  17. Vanderlay

    Gessior paypal issue

    I don't know if that's the issue, but the permission should be set to 777, not 7777.
  18. Vanderlay

    About my website

    You need to fix your ports and/or virtual hosts from your web-server.
  19. Vanderlay

    PVP E scripts

    Maybe you should take this into the discussion board as you are not asking for support.
  20. Vanderlay

    kill boardcast

    Creaturescripts, TFS 1.0+ function onKill(cid, target) local targetPlayer = Player(target) if not targetPlayer then return true end local player = Player(cid) if not player then return true end Game.broadcastMessage(player:getName() .. " has killed "...
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