• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. warriorfrog

    Lua Rope trashable exceptions

    bump
  2. warriorfrog

    Lua Rope trashable exceptions

    bump
  3. warriorfrog

    Lua Rope trashable exceptions

    I don't understand, that is not the normal rope system, that is a custom script based on tibia 7.2 if you trash the rope hole, you cant get up until untrash, but i wanted to add a few exceptions, like player can do rope if he is on the hole and a few items
  4. warriorfrog

    TFS 0.X Change item name

    Tks! It's working: 22:41 You see a starter magic sword (Atk:51, Def:37 +3). It weighs 42.00 oz. It is the Sword of Valor. ItemID: [2400]. Position: [X: 1022] [Y: 1014] [Z: 7]. But sometimes it's showing a little strange: 22:41 You see the starter avenger (Atk:53, Def:40). It can only be...
  5. warriorfrog

    TFS 0.X Change item name

    What setItemArticle do? Idk i would like to change item name, i just wanted to change the upgrade name position To start with upgrade name and after come item name, for example: magic long sword upgraded: godlike magic long sword, not like its now magic longsword godlike
  6. warriorfrog

    TFS 0.X Change item name

    bump
  7. warriorfrog

    Lua Rope trashable exceptions

    bump
  8. warriorfrog

    TFS 0.X Change item name

    I have this upgrade system: --PERFECT UPGRADE SYSTEM UpgradeHandler = { nameLv = { [1] = "starter", [2] = "fighter", [3] = "godlike" }, levels = { [1] = {50, false, false}, [2] = {20, false, false}, [3] = {10, true, true} }...
  9. warriorfrog

    TFS 0.X How to add temporally a item atribute

    Using your way... How to add a item description temporally? doItemSetAttribute(ibID, 'description', '[Imbuement: Speed]' .. (desc == '' and '' or '\n' .. desc)) And after 20 hours it clean?
  10. warriorfrog

    Lua Rope trashable exceptions

    bump
  11. warriorfrog

    Lua Rope trashable exceptions

    I have this rope system made by Zothion... It's just like old tibia... You can not use rope if some player trash the hole, with gps,worms,potions... I love it to PvP but it beeing sick to normal playing I have to add 2 execeptions: 1- If player is in the hole can get up, on this system if i'm...
  12. warriorfrog

    Global MSG according to the player storage

    Is anybody know how to send a Global MSG according to the player storage? I've tried this, but not work: local txtENG = { "ENG 1", "ENG 2", "ENG 3" } local txtPT = { "PT 1", "PT 2", "PT 3" } local txtESP = { "ESP 1", "ESP 2", "ESP 3" } local idiomstorage = 8971...
  13. warriorfrog

    Compiling Help to add Auto Recharge Ammo in 0.4

    Thats exactly what's happen here...
  14. warriorfrog

    Compiling Help to add Auto Recharge Ammo in 0.4

    I think only you know about this @WibbenZ not much people here know about source edits (C++) here When you have time, could you take a look on GitHub - Fir3element/3777 ? It's so useful
  15. warriorfrog

    Compiling Help to add Auto Recharge Ammo in 0.4

    weapons.cpp: In member function ‘virtual void Weapon::onUsedAmmo(Player*, Item*, Tile*) const’: weapons.cpp:465:14: error: jump to case label [-fpermissive] case AMMOACTION_REMOVECHARGE: ^ weapons.cpp:449:19: note: crosses initialization of ‘uint16_t count’...
  16. warriorfrog

    Compiling Help to add Auto Recharge Ammo in 0.4

    Wont compile: weapons.cpp: In member function ‘virtual void Weapon::onUsedAmmo(Player*, Item*, Tile*) const’: weapons.cpp:449:10: error: ‘count’ was not declared in this scope count = item->getItemCount(); ^ weapons.cpp:449:10: note: suggested alternative: In file included...
  17. warriorfrog

    Compiling Help to add Auto Recharge Ammo in 0.4

    I have the same question... Is it here? class WeaponDistance : public Weapon { public: WeaponDistance(LuaInterface* _interface); virtual ~WeaponDistance() {} virtual bool configureWeapon(const ItemType& it); virtual int32_t playerWeaponCheck(Player* player...
  18. warriorfrog

    Change OTClient title

    Could you show me how did u did it exacly? Because nothing working here, i tried to put on /modules/client/client.lua local musicFilename = "/sounds/startup" local musicChannel = g_sounds.getChannel(1) function setMusic(filename) musicFilename = filename if not g_game.isOnline() then...
  19. warriorfrog

    Change OTClient title

    Did you put inside of it? if g_game.isOnline() then local localPlayer = g_game.getLocalPlayer() onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth()) onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())...
  20. warriorfrog

    Change OTClient title

    It's not made code disorganized? You mean do something like this? healthinfo.lua if g_game.isOnline() then local localPlayer = g_game.getLocalPlayer() onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth()) onManaChange(localPlayer, localPlayer:getMana()...
Back
Top