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  1. warriorfrog

    Change OTClient title

    void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey) { if(m_protocolGame || isOnline())...
  2. warriorfrog

    Change OTClient title

    Where is onplayerlogin in otclient to i can use this functions guys?
  3. warriorfrog

    OTClient Magic Wall Timer(pure hack)

    After login in account when i try to login a character, thats what happen: Client crash and show it on otclient.log ERROR: Unable to send extended opcode 1, extended opcodes are not enabled ERROR: invalid effect id 31 C++ stack traceback: [C++]: ProtocolGame::parseMagicEffect...
  4. warriorfrog

    Change OTClient title

    bump
  5. warriorfrog

    OTClient Magic Wall Timer(pure hack)

    Client is crashing: I made this changes: item.cpp hastebin item.h hastebin map.cpp hastebin But...
  6. warriorfrog

    Change OTClient title

    How to change OTclient title like is on new tibia To when player login: OTclient title change to player name... I have 8 MC's here and is too boring to look every client to search my character...
  7. warriorfrog

    Lua [mysql-lua] Help to clean old...

    I'm using this system: https://otland.net/threads/bounty-hunters-system-player-hunt-system.27721/ But i've used this commands: ALTER TABLE `bounty_hunters` DROP `kill_time`; ALTER TABLE `bounty_hunters` DROP `killed`; ALTER TABLE `bounty_hunters` DROP `k_id`; ALTER TABLE `bounty_hunters`...
  8. warriorfrog

    Lua Help to DDOS players protection

    So him script is better (when fix of course)... If you use your way, the server will got DDOS, every player will die, and after will kick they to protect, no offense, but no sense :S
  9. warriorfrog

    Lua Help to DDOS players protection

    How this IP 0.0.0.0 works? If player exit, or lose connection him IP be 0.0.0.0?
  10. warriorfrog

    Delete from mysql when kill

    ???
  11. warriorfrog

    Delete from mysql when kill

    ???
  12. warriorfrog

    Very important - Rules change on otservlist.org

    This is what happens when someone has great market power, he will shit at everything and a portion will have to accept. I hope this event as an example so that you guys give more value to use the others otlists
  13. warriorfrog

    Delete from mysql when kill

    ???
  14. warriorfrog

    Very important - Rules change on otservlist.org

    I think @xinn made it with no think, because a report to a server high exp that i don't remember the name... Where a guy cried here on forum cause that server give you some coin to stay online, so people open 30 mc's to get that coin and it get the server on the high on otlist I will never play...
  15. warriorfrog

    Delete from mysql when kill

    [15:48:44.615] [Error - LuaInterface::loadFile] data/npc/scripts/bountyhunters.lua:41: unexpected symbol near ',' [15:48:44.615] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/bountyhunters.lua [15:48:44.615] data/npc/scripts/bountyhunters.lua:41: unexpected symbol near...
  16. warriorfrog

    archlightonline.com SPOOFING PROOF V

    I have a bad news for you man, almost all servers have 10 playing, 40 afk
  17. warriorfrog

    Delete from mysql when kill

    It's incomplete... Anyone could help me to complete? I make it looking in others codes, but it's not work, where i fail? ALTER TABLE `bounty_hunters` CHANGE `added` `date` INT(15) NOT NULL; bountyhunters.lua local keywordHandler = KeywordHandler:new() local npcHandler =...
  18. warriorfrog

    Lua How to send all depot items from another city?

    No errors, but not happen (no delete the items) Logout scripts need to register on login.php too or in somewhere? (srry if its a idiot question) Like registerCreatureEvent(cid, "extrasExp")
  19. warriorfrog

    2 Helps znote highscores

    uppp
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