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  1. 4drik

    Fix/Patch 7.6 Yurots Crash Fix

    W jaki sposob?
  2. 4drik

    Fix/Patch 7.6 Yurots Crash Fix

    Jak juz poprawiac to zabierzmy sie za to konkretnie :) std::string NetworkMessage::GetString() { int stringlen = GetU16(); if(stringlen >= (16384 - m_ReadPos)) return std::string(); char* v = (char*)(m_MsgBuf + m_ReadPos); m_ReadPos += stringlen; return...
  3. 4drik

    Adrik - Sprite

    I'm not worried, I'm trying to take every post there as an advice, even those with no-sense but only Keal and yours are worth to check as an advice. Remastered:
  4. 4drik

    Adrik - Sprite

    @Up: This is for me Vegeta style. So I tried to do something similar but you're right. I'm not a spriter, I did not practice, I'm not experienced. I'm just checking if it's easy to do good sprites. And there's my favorite character, Gohan in his Ultimate form: With background:
  5. 4drik

    Adrik - Sprite

    Hey, I do not plan to be active there, but sometimes I'm gonna throw something. I do not like to do sprites, I feel much better as a developer in OpenTibia area but I wanted to see what I would do now in paint. Ultimate/Mystic Gohan: Remastered: Base Vegeta: Vegeta GT: Vegeta SSJ4:
  6. 4drik

    [Module] game_shop

    Stingy wool. What do you not understand? It's simple, explained very well. Give something from yourself, gosh.
  7. 4drik

    Graphic Designer Adrik's graphic

    Refresh. I'm selling graphic designed for OTC Gui: The frozen palace.
  8. 4drik

    Graphic Designer Pixelart

    Somebody who made this and then showing this: Strange but I do not draw conclusions. Anyway, some of graphics there are nice, like the first I quoted, others are ugly, like the second one.
  9. 4drik

    Movement lagg

    So, I think you should decide. You think your problem are lags during walk or fps drop during walk? Personally, I have only experienced not so smooth animation while monster walks diagonally. If you really have delays between steps, go to options and check "Dash walking".
  10. 4drik

    center creature img

    I've created a topic in 2014 on github: Centered outfit · Issue #562 · edubart/otclient · GitHub There you can see hrsantiado's helpful post. If you will understand how the tiles are ordered for drawing you can change it and do things like ground effects and ofc. fix centered outfit drawing:
  11. 4drik

    help in setting otclient up

    Do it then above: enterGame:hide()
  12. 4drik

    help in setting otclient up

    Let's check. In entergame.lua under: clientBox:setCurrentOption(clientVersion) Add: EnterGame.setUniqueServer("149.56.109.39", 7171, 1098) #Edit: And delete before ofc this server.otmod
  13. 4drik

    center creature img

    Hello. In creature.cpp this: internalDrawOutfit(dest + animationOffset * scaleFactor, scaleFactor, animate, animate, m_direction); m_footStepDrawn = true; To this: int exactSize; if (m_outfit.getCategory() == ThingCategoryCreature) exactSize = getExactSize(); else exactSize =...
  14. 4drik

    [OTClient]colored items prefix name, attributes etc

    There's no published mod on this and it's not easy to do. However if you still thinking of it, there's a tooltip in OTC. It appears after hover mouse on element. #Down: Just as I said, it's not easy to do. C++, Lua, Client, Server
  15. 4drik

    Graphic Designer Adrik's graphic

    Hello. I have a lot of free time recently so I am announcing that I am available to do graphic work. Logos, avatars and even GUIs to the OTClient (with .otui). So, what you can expect: Enter Game view designed for old LFOnline project: A little edit can make the sale much better: Logo for...
  16. 4drik

    Viduy's 7.6 YurOTS Revamp

    I love YurOTS map. I'm glad you're going to improve it but I do not like surfeit. There's too much unnecessary things. I understand it's fashion for mappers to make it look like a masterpiece but the reason I love YurOTS map - it's cleanliness. So improve it in a clean way.
  17. 4drik

    [OTClient Showoff] Show off your OTClient project/module/UI and other

    I like the idea. Naruto Story's Enter Game:
  18. 4drik

    Numpad move stackables bug

    Hello. When moving stackables and using numpad to set value, the value is incorrect. By numpad 1 click, value changes to 10. By numpad 5 click, value changes to 50. The value is with unnecessary 0. Edit: OK, fixed. There's hidden spinbox. If you will look closer at window #2 you will see it in...
  19. 4drik

    Monster goes Invisible you don't LoseTarget & Firespells

    Ok, so when you attack monster there's a tile where blood is gonna appear. Then in a function there's checking if blood is already there. If not, it's creating new splash blood - we need to update tile. If there was blood already, it's replacing old item with new item so we do not need to update...
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