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  1. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    The syllable system is horrible of course :D Nice for lore but completely overengineered.
  2. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I left the Rust server for what it is for now, and published it on Github. Most of it works :D But I wouldn't recommend it for production (its performance is suboptimal). The screenie you see here interfaces with the decompiled version. Modified it to not use signal handlers for game...
  3. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    HTML client splash screen and current UI. It's coming along great by the way.
  4. Toor

    Tibia SDXL sprite diffuser + ComfyUI workflows

    Indeed, that's it ^
  5. Toor

    Tibia CIP game server, Rust implementation

    Hi there, I've open sourced the Rust implementation of the Tibia game server: GitHub - dennisvink/tibia-rust: A Tibia game server implementation in Rust (https://github.com/dennisvink/tibia-rust) It is based on GitHub - fusion32/tibia-game (https://github.com/fusion32/tibia-game) and it is...
  6. Toor

    Tibia SDXL sprite diffuser + ComfyUI workflows

    Hi community, I've trained a LoRA to be able to produce Tibia-style sprites. Attached are a few examples. You'll be able to find the model on civitai (Tibia V2 SDXL): Tibia v2 SDXL - V1 | Stable Diffusion XL LoRA | Civitai (https://civitai.com/models/2361704) The ComfyUI workflow on Github...
  7. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I've trained an SDXL lora to generate Tibia-style sprites. Will likely publish the model for free for you creators along with the ComfyUI workflow. Edit: published the model on Civitai: https://civitai.com/models/2361704 ComfyUI workflows can be found here: GitHub -...
  8. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Sweet! Curious about your model training set up. Did you have a lot of macro set ups and packet captures as sample data for predictions? Also, share some screenies of your project.
  9. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    You're welcome! Are you working on a HTML client as well?
  10. Toor

    CipSoft binary sector converter tool - Tibia 7.5 real map

    AFAIK the origmap/ dir in the leak is a clean version of the live map in map/ and used to read refresh tiles to restore them to their original version (e.g. when no one has been around for a while, or after ss). I compromised in 2005. I expect origmap/ is 7.7.
  11. Toor

    CipSoft binary sector converter tool - Tibia 7.5 real map

    I was sitting on the 7.55 map? Amazing work on the converter!
  12. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Been on many servers but it's the only version I took (first compromise)
  13. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    That's unremarkable. The Zanera files (it's the version I took) has been circulating for quite a while. I read some thread on here I think with old letters from Zanera. When I first got the server to run (together with SimOne) I walked around looking at all the decorated houses. Frozen in time...
  14. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I'm good, thanks :)
  15. Toor

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    I didn't have the attention span to read the thread. Just pointing out rand is rand, whether you wrap it or not. If I come across like an asshole it's probably because I am :D
  16. Toor

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Correct. Just a wrapper. No magic custom rand() function.
  17. Toor

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    "Cipsoft also have their own rand in certain places. I believe in many cases he's using a regular rand which greatly breaks the entire formulas in alot of places." Just wanted to call out that that's BS. Original game server does not have a custom rand(). It has some helpers but uses the...
  18. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Decompilers (and AI assistance) have become much better in recent years. I did all my modifications in assembly (hexediting the game server binary)
  19. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thanks to @rudger 's link I've managed to make a lot of progress. Now making some UI gains.
  20. Toor

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Actually very useful for parity analysis. Thanks for the link!
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