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  1. beenii

    C++ TFS 1.5 canWalkthrough NOPVPZONE

    Hello I have a few hours trying to make that work in nopvp zone in here in function bool Player::canWalkthrough(const Creature* creature) const I can't get players walk through on nopvp zone my functions on players.cpp bool Player::canWalkthrough(const Creature* creature) const { if...
  2. beenii

    TFS 1.X+ Vial and jugs not working.

    Hello, what was the final solution for this problem? I'm stuck on this topic of vials, my map is rl and it's used for quests.
  3. beenii

    [TFS 1.3] Small Autoloot

    wow the edit and the whole system is wonderful, works fine. Something very strange is happening to me, I've been testing for a couple of hours I'm just not sure what's going on, if it's the auto loot, or it's a problem with my tfs 1.5 downgrade 8.6 I start hunting with test players, and the...
  4. beenii

    [TFS 1.X][8.6] Safezone Event

    now it works fine, thanks One question, how can I add more days? i try the following way but it doesn't work xD Days = { ['Wednesday'] = {'13:15:00'}; ['Wednesday'] = {'14:15:00'}; ['Wednesday'] = {'15:15:00'}; }, Days = { ['Wednesday'] =...
  5. beenii

    [TFS 1.X][8.6] Safezone Event

    safezone.lua:104: attempt to get length of local 'players' (a nil value) im using: https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.60
  6. beenii

    [TFS 1.3] Small Autoloot

    the auto deposit works perfect. I was going crazy, trying the new script with !autoloot, and nothing happened, there were no errors in the console lol and then I saw that the command was !autoloottest 😂😂😂😂😂 by the way, we never reported to you that the !autoloot clear command doesn't work, It...
  7. beenii

    [TFS 1.3] Small Autoloot

    thanks @Sarah Wesker, it is difficult to add an automatic gold deposit?
  8. beenii

    RevScripts auto deposit gold from monsters [tfs 1.5] 8.6

    Hello I was wondering if anyone has this code available my onDropLoot: local ec = EventCallback ec.onDropLoot = function(self, corpse) if configManager.getNumber(configKeys.RATE_LOOT) == 0 then return end local player = Player(corpse:getCorpseOwner()) local mType =...
  9. beenii

    TFS 1.X+ help to choose the correct distribution 8.6 global map rl

    thanks for your feedback, I'll get to work migrating the global server scripts to tfs 1.5 1645398556 What page do you recommend using and in what version? or anyone compatible with tfs 1.5?
  10. beenii

    TFS 1.X+ help to choose the correct distribution 8.6 global map rl

    I was just thinking about that, since I see that it is a distribution that continues with updates I will have to pass the scripts manually, actions, movements, creaturescripts, globalevents, talkactions and library data
  11. beenii

    TFS 1.X+ help to choose the correct distribution 8.6 global map rl

    I am creating an 8.6 global map rl server based on: [8.6] [TFS1.3] Global + Source + Web + tools + Quest Reward System I'm afraid of finding a mistake critical, since my project is very advanced. I just found a bug that froze for a few seconds when standing in front of the depot. i just...
  12. beenii

    C++ anti paralyze per outfit monsters.cpp

    How do you think that you can add the suppression? I have only seen that there is suppression of drunk and drown
  13. beenii

    C++ anti paralyze per outfit monsters.cpp

    It will only remove the condition by placing the outfit. The idea is that he is immune while wearing the outfit. 1643644858 https://github.com/opentibiabr/otservbr-global/blob/main/src/creatures/monsters/monsters.cpp Line 361
  14. beenii

    C++ anti paralyze per outfit monsters.cpp

    yes, the problem is that the spell only applies to players. the monsters will continue to paralyze
  15. beenii

    C++ anti paralyze per outfit monsters.cpp

    Hi, I'm trying to add immunity to paralyze when wearing an outfit. I found the function that does it, but I don't know how to add it Example: Demon.lua This line add paralize to players {name ="speed", interval = 2000, chance = 15, speedChange = -700, radius = 1, effect = CONST_ME_MAGIC_RED...
  16. beenii

    MoveEvent [1.3] Zombski 🧠🧟‍♂️

    no errors in console, all works fine, only not give rewards to winner. no have error in console
  17. beenii

    [TFS 1.X] Flexible spells lib + Spell Level System (configurable with growing areas, damage etc)

    I wanted to use the system, without having anything to do with the areas, I am only interested in the increase in damage per spell I was trying to add to the strikes exori flam exori vis exori gran con exori gran ico and others with area exori exori gran exori san how can i add it to exori...
  18. beenii

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    thanks for valuing my work to repair small errors in your great system. I have a good knowledge of code, and you are one of the programmers that I most admire for the work they share. I'm glad I added a grain of sand to your system. I would like to learn from you, greetings
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