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  1. utk

    new type bullets

    Thanks a lot. But I never had contact with the C++ and do not know how I can get access to these files?
  2. utk

    new type bullets

    ;/ This is a person who could explain to me how to do it?
  3. utk

    new type bullets

    Edit the engine? This will require knowledge of C++?
  4. utk

    new type bullets

    So how do I do to add a new kind of ammunition?
  5. utk

    new type bullets

    I edited bananas, change name to bullet here is code; <item id="2676" article="a" name="bullet" plural="bullets"> <attribute key="weight" value="80" /> <attribute key="slotType" value="ammo" /> <attribute key="attack" value="100" /> <attribute key="maxHitChance" value="90" />...
  6. utk

    new type bullets

    Hi, for some time I make OTS but came across the problem. How to create a new type of "bullets"? Which will work for only one weapon? For example, I create new shots that can be fired only by a new type of weapon (distance).
  7. utk

    NPC Mission NPC 1.0 (With Configuration)

    very nice npcs, thanks a lot.
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