Ok, after testing it myself I discovered many mistakes but I got it working for me on TFS 1.2
globalevents lua
hunterpos = {
{x=1011,y=1005,z=6},
{x=1013,y=1005,z=6}
}
hunterconfig = {
respawntime = 10*1000,
chance2 = 25,
chance3 = 10,
chance4 = 5,
monster1 =...