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  1. D

    Daron's Mapping

    Well I just thought it could be a old ruine town, that was built up a couple of years ago in a jungle and now the climate changed and the ruine was slowly covered with snow. And I'm a Mapper who also takes a lot of care of the colours, that they fit to each other etc. that's why I'm not mapping...
  2. D

    ~???????~

    Awesome, I like this style alot. How you mixed the grounds and borderized them etc. The only thing I don't like are the big trees, it's not like you've done them badly, I just don't like them at all :P
  3. D

    [RME] A lot of new brushes and extensions (Terrain/Doodad)

    Updated, just check the first post and you'll find the updated Doodad file under the regular download link. I've fixed a border-error.
  4. D

    [8.54] My Projects

    I like your mapping and I like the entire to the mines a lot, because of the idea adding ice on top of it (instead of snow). Also there's one thing I don't like. It's a matter of taste, some like it some not, but I'm not that a big lover of to many mixed grounds.
  5. D

    Daron's Mapping

    I've decided to also post some RME-ingame-screens of my mapping on Otland to have some more replies to it. I'm actually building a Map with James Hetfield, Mycos and Hannes(Eiserne Festung) for our Server. Here're 3 screens of my historic center of our snow town. (Please do only rate the...
  6. D

    [RME] A lot of new brushes and extensions (Terrain/Doodad)

    Well, the needed password is senseless, since it's proper use is no longer avaible. I've made a sudoku for the German-OT-Support-Forum, with a red square on 1 of the numbersquares. You'd to finish the sudoku in order to get the password for the .rar-file, but since I've set the square on the...
  7. D

    [RME] A lot of new brushes and extensions (Terrain/Doodad)

    Thanks :P Hmm... Give me max. 1 week and I'll have all those 8.6 brushes added :P
  8. D

    [RME] A lot of new brushes and extensions (Terrain/Doodad)

    Well actually I just added brushs to the Terrain and Doodad Palette. Almost every useful item was added until 8.54. I will also add all 8.6 items into the Terrain and Doodad Palette later. Tell me what you want to be cleaned up and I can do it later :P
  9. D

    [RME] A lot of new brushes and extensions (Terrain/Doodad)

    Heyo. I'm Daron from Open-Tibia.de and I want to release my edited RME Files for RME 2.0. (You can download the newest RME-Version here : Download - Remere's Map Editor (RME) - An Open Source Map Editor for Open Tibia) You can use them for Client Versions 8.54-8.6, lower Versions won't support...
  10. D

    Aleria

    James hat mir euren thread geschickt ^^ viel glück ich würd ja gern mitmachen aber ich hab kb mehr auf OT ^^ und wenig zeit naja maxi wennde willst kannst mich anschreiben dann send ich dir meine map da könter euch was rausschneiden wenn ihr wollt viel glück :p
  11. D

    [Request] Teleport when boss/monster dies.

    Mary I'm using the same TFS and it works for me :P I forgot an end now it works perfectly :P
  12. D

    [Request] Teleport when boss/monster dies.

    Maybe I'm too late, but I've found this thread today. I am using the TFS Crying Damson 8.5. creaturescript/scripts/createTeleport.lua : function onKill(cid, target) local function onRemoveTeleport(tele) doRemoveItem(getThingfromPos(teleSquare[value]).uid, 1) end...
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