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  1. Manigold

    Lua TFS 1.2 Save player

    I'm not talking about global server save. I'm talking about saving the player individualy, like the script i showed as an example.
  2. Manigold

    Lua TFS 1.2 Save player

    Hello otland, i need a script that saves a player when he kills another player.I'm using tfs 1.2. Something like this: local config = { heal = true, save = true, effect = false } function onAdvance(player, skill, oldLevel, newLevel) if skill ~= SKILL_LEVEL or newLevel <=...
  3. Manigold

    TFS 1.X+ Using Ctrl + R on a downgraded TFS 1.4?

    You can try to convert this: Add deprecated rule violations · Emilianenko/optimized_forgottenserver-1@5640e43 (https://github.com/Emilianenko/optimized_forgottenserver-1/commit/5640e438f6f02959b038a620f526f53ad322fbe8) Or try to convert the one from nostalrius GitHub - Ezzz-dev/Nostalrius...
  4. Manigold

    Lua TFS 1.X a nil value

    Thank you very much , works like a charm, you are the best.
  5. Manigold

    Lua TFS 1.X a nil value

    Same error in line 281. With this code the items are conjured with the magic effect ,but another error occurs:
  6. Manigold

    Lua TFS 1.X a nil value

    function onCastSpell(creature, variant) return creature:conjureItem(0, 2260, 1) end
  7. Manigold

    Problem with Otclientv8 - Working too fast

    Post how you fixed it, it might help someone in the future.
  8. Manigold

    Lua TFS 1.X a nil value

    The code from Peonso is working ,but its throwing this annoying error. --Pre-made areas --Waves AREA_WAVE3 = { {1, 1, 1}, {1, 1, 1}, {0, 3, 0} } AREA_WAVE4 = { {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 3, 0, 0} } AREA_WAVE6 = { {0, 0, 0, 0, 0}, {0, 1, 3, 1, 0}, {0, 0, 0, 0, 0}...
  9. Manigold

    Lua TFS 1.X a nil value

    Bump*
  10. Manigold

    Lua TFS 1.X a nil value

    Me neither, but thank you for taking your time to help me. =)
  11. Manigold

    Lua TFS 1.X a nil value

    Error again.
  12. Manigold

    Lua TFS 1.X a nil value

    Another error now: Edit: Sorry i cut the lines from the pic the line 271 is this oneself:getItemById(reagentId, true):transform(conjureId, conjureCount)
  13. Manigold

    Lua TFS 1.X a nil value

    Same error.
  14. Manigold

    Lua TFS 1.X a nil value

    Bump*
  15. Manigold

    Lua TFS 1.X a nil value

    It does work ,but i was trying to keep the runes in the same position on the backpack. https://otland.net/threads/runes-go-up-to-main-backpack-when-crafted-tfs-1-2.276742/#post-2662225
  16. Manigold

    Lua spells tfs 1.2

    It was just an example of how you should do it. doSendAnimatedText("(Max)", getPlayerPosition(cid), 35)
  17. Manigold

    Lua spells tfs 1.2

    The function doSendAnimatedText was removed from newer tibia protocols but if you are using some downgraded version ,try to change the order of parameters doSendAnimatedText(message, position, color)
  18. Manigold

    Lua TFS 1.X a nil value

    No, same error (line 272 corresponds to line 22 in this function)
  19. Manigold

    Lua TFS 1.X a nil value

    Did you post the right code?Cause the only difference is that you removed the line 15.
  20. Manigold

    Lua TFS 1.X a nil value

    Bump*
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