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  1. Manigold

    AAC znote monster_loot.php

    Hello , i'm using znote aac and the page monster_loot is not showing the loot that drop inside bags. I hope someone can help me with this . heres the php: <?php require_once 'engine/init.php'; include 'layout/overall/header.php'; ?> <?php ###### MONSTER LOOT CHECKER ###### ###### VERSION: 1.5...
  2. Manigold

    Magic level 4x times faster than real tibia

    https://github.com/otland/forgottenserver/commit/4f2e55a54725b5c47fe1a1bede51190bcd0b97cf
  3. Manigold

    TFS 1.X+ rope error

    I'm using tfs 1.2, when i use the rope somewhere where there is no ground tile below, i get the following error: This is the script i'm using (its the same from forgottenserver master branch): local holeId = { 294, 369, 370, 383, 392, 408, 409, 410, 427, 428, 430, 462, 469, 470, 482...
  4. Manigold

    TFS 1.X+ problem using fluids

    Well now i'm felling dumb o_O kkkkkk ,thanks
  5. Manigold

    TFS 1.X+ problem using fluids

    Because the original one dont fill the casks with liquids :p
  6. Manigold

    TFS 1.X+ problem using fluids

    Hello i'm using tfs 1.2 ,and my problem is when i use any vial of fluid on myself ,the player don't drink , the fluid goes to the ground (even using hotkey). this is the script i'm using: local DISTILLERY = {5513, 5514, 5469, 5470} -- ugly hack local WATER_BORDER_FIRST = 4644 -- border ID begins...
  7. Manigold

    Lua OTX2 runes npc

    Well now npc doesn't work it doesn't even respond when i say hi , and show no errors in console.
  8. Manigold

    Lua OTX2 runes npc

    i'm using this , local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function...
  9. Manigold

    Lua OTX2 runes npc

    Hello i'm having a hard time trying to make the rune npc sell runes with charges (ex: hi 32 sds ,npc sell a sd rune with 32 charges) .I'm using this distro (otx2) mattyx14/otxserver (https://github.com/mattyx14/otxserver/tree/fcf559f1aad9a746f5957822302087e8d17d4332/path_8_1x) I tried to use...
  10. Manigold

    C++ TFS 1.2 Decrease frags only if player is online

    Hello i'm using this tfs 1.2(8.0 version) celohere/forgottenserver (https://github.com/celohere/forgottenserver) And what i want to ask is this : (a option in config.lua if its possible) to make time to lose frags only decay if the player is online.
  11. Manigold

    C++ TFS 1.2 Guildhall system

    Thanks for the reply i thought it was not possible because no one answered before .
  12. Manigold

    C++ TFS 1.2 Guildhall system

    I would like to know if it is possible, since nobody has done something like that until today in tfs 1.2
  13. Manigold

    C++ TFS 1.2 Guildhall system

    Bump its not possible to convert this to tfs 1.2? * Guild halls system[?] · otland/tfs-old-svn@c65a49a (https://github.com/otland/tfs-old-svn/commit/c65a49adbd173b3ae66f77b1eb4148c5d733f543)
  14. Manigold

    C++ TFS 1.2 Guildhall system

    Could someone with a pure and kind soul and a generous heart help with this?
  15. Manigold

    C++ TFS 1.2 Guildhall system

    up ,nobody else misses this feature?
  16. Manigold

    C++ TFS 1.2 Guildhall system

    Good night Otland, i would like to ask a guildhall system for tfs 1.2 ,i miss a lot this feature . Description: Only guild leaders can buy a guildhall ,guild leaders can have both a regular house and a guildhall , the door description must show the guild name, the guildhall can only be...
  17. Manigold

    [TFS 1.2] Guildhalls count as regular houses

    I think so, I compiled without problems and I can only buy a guildhall if I'm in a guild EDIT: I don't want to abuse your goodwill but it wouldn't be possible for only guild leaders to buy a guildhall? it would be problematic if all players in the same guild bought all the guildhalls EDIT 2...
  18. Manigold

    [TFS 1.2] Guildhalls count as regular houses

    Just missing a ; here: pushBoolean(L, house->isGuildHall()) It's possible to show the guild name instead player name when you click on the door of the guildhall?
  19. Manigold

    [TFS 1.2] Guildhalls count as regular houses

    Bump , no one has a working guildhall system for tfs 1.2 ??
  20. Manigold

    Feature Auto recharge ammo

    Is working correctly with items that use removecount but not with those that use breakchance(spears, assassin stars, etc), sometimes it works but not always .Does anyone know how to fix it?
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