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Search results

  1. L

    Solved Ammunition with extra damage

    Worked, Thanks Limos!
  2. L

    Solved Ammunition with extra damage

    Then, how I can do a script that this Small Stone have 10% of chance to send a new effect in the target(ex: 67) and give addition to normal damage a damage bonus with this formula: function callback_formula(cid, level, skill, attack, factor) skill = getPlayerSkill(cid, SKILL_DISTANCE)...
  3. L

    Solved Ammunition with extra damage

    8.54 ( 0.3.6pl1), when the weapon is only added in items.xml he follow this attack: <item id="634" article="a" name="small stone" plural="small stones"> <attribute key="weight" value="90" /> <attribute key="slotType" value="ammo" /> <attribute key="attack" value="15" />...
  4. L

    Solved Ammunition with extra damage

    Thanks Limos, but still have the problem that Moj mistrz said :/
  5. L

    Solved Ammunition with extra damage

    Hello, I have a doubt if is possible to make an ammunition(for example, an arrow) that have 10% of chance to send X effect that give an extra damage. The only way that I could do this is making a script in Weapons, but the problem is that when I do this I have to change the formula of the arrow...
  6. L

    Compilling in Dx9/ 32bits

    When trying to compile with pre-processor directive `OPENGL_ES=2`, appear message saying there is missing a file: GLES2/gl2.h
  7. L

    Compilling in Dx9/ 32bits

    And about 32 bits? It's compatible with visual studio?
  8. L

    Compilling in Dx9/ 32bits

    Hello, I'm with problem to compille the otc in Dx9, I don't know where to put DOPENGLES=2.0 And I have no ideia how to compille for 32 bits, anyone know? Thanks!
  9. L

    Loot problem

    Now with some source edits is working, Thanks!
  10. L

    Loot problem

    This is not the problem, this setting is already on my server and the problem continues checkCorpseOwner = true
  11. L

    Loot problem

    Hello, Someone know how I can fix a problem in source? I'm using 0.3.6pl1(8.54), and I'm with problem in loots. The player who gave the last hit is receiving the loot, that is wrong, the correct is the player who gave more damage(consequently the player who will receive more xp). Thanks! bump
  12. L

    Problem to compile on Cmake 3.0.1

    Anyone know what I need to do to fix it? Thanks!
  13. L

    ObjectBuilder [10.32]

    You think that you can do this feature? I really need it :D Thanks!
  14. L

    ObjectBuilder [10.32]

    Ed, I have a problem with the signs, in the Tibia Dat Editor by blackdemon have a option to mark "Actioned" and to put a number in "Actioned"/"Actioned 2". In Object Builder don't have this option then I can't write in the signs in the remeres map editor
  15. L

    ObjectBuilder [10.32]

    Ed, I'm still having the same problem in 0.2.8, do you have any ideia why it happens?
  16. L

    ObjectBuilder [10.32]

    I exported +/- 50o items of Tibia 10.32 to pass for my client(8.54), but when I selected all and dragged to the "Items" to import everything at once I had some problems, the items come in another ordem and some seem replace the other. When I do 1 per 1 to import I don't have problems but it will...
  17. L

    ObjectBuilder [10.32]

    You will add an option to see the Items/Outfits in a list(like Black Demon editor)? It's better than see one per one :D
  18. L

    Looking for Spriter/Scripter

    bump
  19. L

    ObjectBuilder [10.32]

    Amazing work! This editor will help me a lot :D
  20. L

    Linux Crash Server

    I did what u said tetra20, the Uptime this time was 90+ hours then i restarted the server to make some changes and before +/- 6 hours crash again :x http://tinypic.com/r/6xrp0z/8 I don't use this spriteID in my server o.o
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