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  1. rlx

    C++ [TFS 1.3] Using manually aimed runes on invisible monsters.

    Hmm, in my case it looks like this: also it works with this: function onCastSpell(cid, var, isHotkey) if Tile(var:getPosition()):getTopCreature() then return doCombat(cid, combat, var) else doPlayerSendCancel(cid,"You can only use this rune on creatures.")...
  2. rlx

    C++ [TFS 1.3] Using manually aimed runes on invisible monsters.

    Its weird, but its like 5th same topic I see this week. On my TFS 1.2 I use this SD spell script and its function may be a pattern for the others: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT...
  3. rlx

    [Bug Report] Can't manually use runes on invisible creatures.

    Use this SD rune script as a pattern [works on tfs 1.2, should work on 1.3]: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT...
  4. rlx

    OTS 8.0

    Ten błąd jest na 8.0 tfs 1.2 by celo. Być może już to naprawił, ale ja mam repo z maja zeszłego roku i tez to mam. Nawet po zapełnieniu głównego plecaka nadal tam ładuje runy.
  5. rlx

    [AUS] [Custom Client] Nutopia | USA Proxy | 100% Original Custom Map - Low Rate RPG - 2.5 Year Up Tme - Season 4 Begins 04/03/2021

    I have exactly the same thing with my server. Its so satisfying if you have someone who logs in frequently for 1-2 months and really enjoys the work you make. As a project for hobby, I 100% feel you and its amazing, especialy I don't mind playing alone for relax. Keep up the good work, it looks...
  6. rlx

    [Poland][8.1] Pomiary

    Thanks, that makes me wanna create more with even bigger joy! Maybe someday, however now I'm fine with effects I'm gaining atm.
  7. rlx

    [Poland][8.1] Pomiary

    Have you ever played MU Online? I did and I still love it. I come back to this game every year, just to listen its music, sfx and.. stare at shiny excellent items that I and every player wear, mostly for showoff. Because Tibia is mostly endless grinding mixed with fights (here - only grinding...
  8. rlx

    [8.0] - TFS 1.2

    You have to change rune spell effects corresponding to Tibia 8.0 effects. I had same issue with hmm/lmm. I can give you my rune spells if you want.
  9. rlx

    [8.0] - TFS 1.2

    Take my SD script: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) function onGetFormulaValues(cid, level...
  10. rlx

    [8.0] - TFS 1.2

    @celohere I feel like that the speed formula is incorrect. Players are moving too fast according to their lvl. I got repo from may 2019.
  11. rlx

    [TFS 1.2] selfSay in addEvent functions makes other npcs to talk

    I have found a solution! This one causes server crash. Also, I have seen those links before, Evil, and got a core line from here too :) Here is my solution: elseif (msgcontains(msg, 'undead')) then local orlan = getNpcCid() -- this function is the one i didn't see in the tfs 1.2 lua...
  12. rlx

    [TFS 1.2] selfSay in addEvent functions makes other npcs to talk

    Hello, I'm trying to set a NPC talk with addEvent functions containing selfSay. Unfortunately, it causes other random NPCs on same floor from whole map to say those lines instead of the NPC I'm talking with. Maybe the problem is with talkstates/cid inside addEvent functions? How it looks when...
  13. rlx

    [Quick Showoff] Post your latest maps!

    My 8.0 city "temple" got an accurate, cozy look form, quite refreshing from the original. 😅
  14. rlx

    [Poland][8.1] Pomiary

    Bump, Tibiantis is not yet online, so come and spend some time and chillout on the 8.0 custom server. :) Following updates are planned and slowly being implemented: new unique spells and rune for druid vocation (implemented) new bosses and dungeon (Diablo in the Sanctuary), item abilities...
  15. rlx

    Tibiantis - reversed old Tibia project - discussion thread

    Not everyone is hosting a server for money.
  16. rlx

    Tibiantis - reversed old Tibia project - discussion thread

    Funny thing is that during last weeks on my small ot, with about 10 unique players playing at least 3 days, I've talked with almost everyone about tibiantis and only two of them didn't know about this project, rest of them is waiting for it as well, logging on my server to hang out from time to...
  17. rlx

    CreatureEvent Special bonus loot with storage

    Is there any chance go get it work on TFS 1.2 or is there a similar system for it?
  18. rlx

    Quick, basic map generation

    Bump, @STiX is there any chance to reupload xMapShape here?
  19. rlx

    [8.0] - TFS 1.2

    I wanted to mean that I used original distro.
  20. rlx

    [8.0] - TFS 1.2

    @celohere Nope, I have the exe file compiled by you, because mine caused errors.
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