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  1. andypsylon

    [LevelUp Rewards for Different Vocations and Different Levels.]

    http://otland.net/f82/hot-levelup-reward-voccheck-levelcheck-effects-save-heal-all-one-185261/
  2. andypsylon

    script needed

    use function onKill add in event in login.lua i will help you.. but start with something :)
  3. andypsylon

    Warzone Bug

    where you have removeBoss function?
  4. andypsylon

    Kill x monster in x area

    add to login.lua "registerCreatureEvent" with this script
  5. andypsylon

    Kill x monster in x area

    if not isPlayer(pid) and getCreatureName(pid) == getCreatureName(target) then -> if not isPlayer(pid) and getCreatureName(pid) == getCreatureName(target) and pid ~= target then now tested :) -- edit doch for _, pid in ipairs(getSpectators(getThingPosition(cid), 6, 6, false)) do -- room...
  6. andypsylon

    Kill x monster in x area

    Insert here your script
  7. andypsylon

    Learn spell by clicking on a book [Quest]

    -- ver. 0.1 local c = { [1ItemId1] = "Spell name1", [2ItemId2] = "Spell name2" } function onUse(cid, item, fromPosition, itemEx, toPosition) local spell = c[item.id] if spell then if getPlayerLearnedInstantSpell(cid, spell) then doPlayerSendTextMessage(cid...
  8. andypsylon

    dosendanimatedtext deprecated function on which script??

    Now you can use the other functions: doPlayerSendTextMessage(cid, MessageClasses, message[, animatedText[, color[, pos]]]) for example: doPlayerSendTextMessage(cid, MESSAGE_EXPERIENCE, "$$$", 65464, COLOR_WHITE, getThingPosition(cid))
  9. andypsylon

    NPC Rashid - with TradeRequest and anti spam! ;) ver.1

    This is not a script Rashid blank rune? or mana rune?
  10. andypsylon

    Spells Exhaused , I change to 1000 and not work !

    you need to change 2 exhaused 1-the spell and 2-the group
  11. andypsylon

    Action alternative Annihilator

    check your scripts, you've inserted something wrong
  12. andypsylon

    Kill x monster in x area

    good luck - - - Updated - - - "I Have boss 1 and boss 2 same name" in this case: local c = { boss = { -- Boss Name, ttp = position for the new room, tp = position where you want it to appear Teleport, time = time after which disappears teleport -- 1 room with crature with name "Boss1...
  13. andypsylon

    Sirion_Mido Free Scripting Service (Actions/Movements/Talkactions/Creaturescripts)

    local config = { premium = false, -- if is needed be premium to use this teleport (true or false) battle = true -- if is needed be without battle to use (true or false) } local places = { [1] = {name = "Enigma", id = 1}, [2] = {name = "Infernium", id = 2}, [3] = {name = "Desert", id...
  14. andypsylon

    Kill x monster in x area

    local bro = getCreatureByName(k.bro) if isMonster(bro) and getDistanceBetween(getThingPosition(cid), getThingPosition(bro)) < 12 then -- return true end if you do not understand, then test it.. and what does it mean by your description? ;)
  15. andypsylon

    Warzone Bug

    ~ 17 and 18 addEvent(doTransformItem, 6 * 20 * 1000, getTileItemById({x = 33104, y = 31908, z = 10}, 17999).uid, 1387) addEvent(doTransformItem, 6 * 20 * 1000, getTileItemById({x = 33104, y = 31908, z = 10}, 1387).uid, 17999)
  16. andypsylon

    TFS 1.0 spell pack

    Subversion
  17. andypsylon

    [Request] Mount Npc

    http://otland.net/f83/mount-seller-x-items-165331/
  18. andypsylon

    Kill x monster in x area

    I have 4 rooms, in each room there are 2 bosses. I want so he needs to kill the first 2 then a tp shows for 3sec and then he tps to the second room. there are also 2 bosses. he needs to do the same and when both gets killed, another tp opens to the 3room for 3sec and same for the last room. in...
  19. andypsylon

    Lua onDeath script error

    --[[ Advanced Slot Machine by Cybermaster ]]-- --REQUIRED ITEM AND QUANTITY TO PLAY SLOT MACHINE local itemID, quantity = 9020, 1 --MILISECONDS TO CHANGE FRUITS local time = 200 --ITERATOR TIME TO STOP CHANGING FRUIT IF PLAYER DOESN'T (30 is like 7 seconds) local limit = 30...
  20. andypsylon

    Kill x monster in x area

    local c = { boss = { -- Boss Name, ttp = position for the new room, tp = position where you want it to appear Teleport, time = time after which disappears teleport, bro = the second boss to kill in this room -- 1 room ["Boss1 Name"] = {ttp={x = 1111, y = 1111, z = 11}, tp={x = 1111, y = 1111...
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