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Is there an obsession for 'really high level' servers?
I remembered playing Candy Shop year ago and was confused by the fascination of super high levels.
You can download the latest builds by the commit for TFS 1.X without needing to compile for Windows.
Download nightly (master) builds from AppVeyor
1. Click: "Configuration: Release" or "Configuration: Debug"
2. Click: "Artifacts"
3. Download forgottenserver.exe
Builds are available in:
Win32...
This seemed to work for me:
local function sendMessage(cid)
local player = Player(cid)
if not player then
return false
end
player:sendChannelMessage("", "Welcome to custom channel!", TALKTYPE_CHANNEL_O, 9)
end
function onJoin(player)
addEvent(sendMessage, 100...
He wants to get all the players that are visible on his screen (15x11 area), then for each player, he wants to add a random number of levels between 0 and 300. I can do this in 1.X, but I don't know what's available in 0.3. I haven't touched 0.3 in years, so I don't know what functions are...
This is the support board, we can help you if you have issues with anything.
Post the script that you tried to make, we can help you with it.
But if you want someone to make something for you, you need to use the Requests board.