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  1. E

    TFS 1.X+ 8.60 Downgrade by Nekiro crashing

    Actually it presents the same issue in database's thread and a similar place in dispatcher's thread (player's death situation). Did you try @Infernum suggestion about recompiling the project in "debug mode"? If it didn't help then try some manual digging and add logging into mysql_real_query()...
  2. E

    TFS 1.X+ 8.60 Downgrade by Nekiro crashing

    Hmm... actually it looks fine... Take a look at your onLogout/onDeath/etc scripts as it might be somewhere there as well. Focus on MySQL queries. I think it shouldn't be caused by any race condition otherwise you could face it more frequently.
  3. E

    TFS 1.X+ 8.60 Downgrade by Nekiro crashing

    I cannot find IOLoginData::removeOnlineStatus method anywhere. Is this some modification? It looks like some query related to this function contains an issue. Could you paste this function here? It should be somewhere in iologindata.cpp.
  4. E

    TFS 1.X+ 8.60 Downgrade by Nekiro crashing

    Try to post bt of all threads, information of what you paste might not be enough. thread apply all bt For sure the following information might be helpful as it looks like one of your queries might be malformed: Undefined command: "from". Try "help".
  5. E

    Vetto's art room (begginer)

    I like potions, the last one looks like a bottle of coke, just change the fluid color :D. Bags seem to be a little bit harder to draw and as @Xikini mentioned, it feels flat and shades for sure would let in some depth into them. I think its quite common to struggle with the shading at the very...
  6. E

    RL Pictures

    What's the point of reviving almost 4 years old topic writing just "haa"? You're just messing up with my "New posts" tab. 🤔
  7. E

    Two programmers at 80km/h

    Correction. One of them mismatch the unit and is running at $/h not km/h :D Undoubtedly both are very talented but I found here more technical details, explanations and tips from fabian. That's my choice as well :D
  8. E

    TFS 0.X [C++] Show spells when MLVL up deppeding on vocation

    Probably getPlayerInstantSpellCount is broken and provides too big value (it does not support vocation restriction I suppose). It makes sense when you take a look into getPlayerInstantSpellInfo function implementation: https://github.com/Fir3element/3777/blob/master/src/luascript.cpp#L3187 It...
  9. E

    OTClient 1.0

    Did you read any previous post? For every issue reported here there is a comment from Mehah to create an issue on github. It is easier to handle that and keep the project organized. So please create an issue on Github: https://github.com/mehah/otclient/issues Also it is important to point if...
  10. E

    Feature Antirollback

    Sure, and that's the correct place to share the stuff (otland). There is one simple issue. License... The one who might be accused for that otclientv8 war is unfortunately... Edubart... If the GNU GPLv3 license had been chosen then Kondrah couldn't close it for his own desires. :P But.. Let's...
  11. E

    Feature Antirollback

    I think that's perfectly fine as long as you are not scamming ppl with the content. You can grab any items, merge them together and sell as standalone product. Take a look into any electronic shop.. why are they selling assembled PCs so expensive when all components costs half a price if you...
  12. E

    Feature Antirollback

    Actually I think it wasn't the point of his post. All he wants to be paid for is the source code. You can freely use his client and all its features like files encryption, modules (e.g. news system), etc. I don't like that everyone is hating this guy coz he is selling his product. Take a look...
  13. E

    Is it hard to edit scripts from 0.4 to 1.2 or 1.3 without Lua scripting experience?

    Good to know. I still prefere object-orientend approach but it would be a great starting point of migration. ;)
  14. E

    Is it hard to edit scripts from 0.4 to 1.2 or 1.3 without Lua scripting experience?

    I am curious then, is everything fully compatible? Can I smoothly migrate all my scripts from 0.4 to 1.3 without changing the code?
  15. E

    Is it hard to edit scripts from 0.4 to 1.2 or 1.3 without Lua scripting experience?

    I'll give you an example so you'll have an image of this situation. :) This is based on some code found on this forum. It's an item that gives some mana for players above level 700. old version function onUse(cid, item, fromPosition, itemEx, toPosition) local level = getPlayerLevel(cid)...
  16. E

    Is it hard to edit scripts from 0.4 to 1.2 or 1.3 without Lua scripting experience?

    Are u asking for such thing being here for nearly 3 years and having so many msgs? :D It depends wheter were you programming previously or not. Its very easy to do such transpilation for such small scripts (whole script usually has a few lines of code) but without any lua experience you might...
  17. E

    Best "Pokemon Tibia" server?

    Nope. This case imho is about skill. If you farm some points (IP?) in let's say a week, then you can buy a character and use it forever... You don't need to spend money to play, you can't buy the advantage. @Perun All games w/ premium accounts (allowing you to access new locations, faster...
  18. E

    Best "Pokemon Tibia" server?

    I think that there will be just even more shitty servers but with PxG content. If someone cannot create good quality server then even if the base is fine all new features will be poorly created and uncompleted.
  19. E

    Feature Antirollback

    This is special variable which value is set by gdb internally: src: Debugging with GDB: Convenience Vars (https://sourceware.org/gdb/current/onlinedocs/gdb/Convenience-Vars.html) I agree that ec variable is not needed and introduce unnecessary noise. And I also prefer @Yamaken version ;)
  20. E

    Feature Antirollback

    I think that it should be clarified. It looks like kind of solution for test server rather than official one. It is running under gdb so it is loosing performance. Or did I miss something and it's perfectly fine to run it on prod? @Night Wolf I think the idea is to set $_exitcode to 999 and if...
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