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  1. E

    TFS 1.X+ Error spell console

    Use search function before creating such topic. This issue occured number of times. search: Search results for query: Argument # in unsafe (https://otland.net/search/700999/?q=Argument+%23+in+unsafe&o=relevance) e.g. post: Solved - What is wrong? Lua...
  2. E

    Conclusion of Beta Tests.

    Sure, we don't need another thread about that. It sounds resonable, people (not only players) are whismical... Maybe make some poll and check what are they thinking as a whole. Try different kinds of polls, some ingame (easy to vote like !yes/!no or !vote 1/2/3), some out of the game (accmaker...
  3. E

    Lua Magma Storm Effect repositioning X and Y

    Ensure that this is not only visual issue. Explosion effect might be rendered this way. Change the effect and try again.
  4. E

    Conclusion of Beta Tests.

    Remember to take it into consideration. Ppl are different and there are always guys who like to discover new maps/items/etc... and ones who prefer old and already known places (thats why rl map ots are so popular). And when someone will tell you "Bleh there is no Goku/Naruto vocation" what will...
  5. E

    New game Tibia map in 3D - Unreal Engine + Blender + Own Textures

    Luiz, next week passed soo quickly and we are still waiting for new demo or smoke screenshoots! 🤔 Please, don't make us wait!
  6. E

    Crying Damson 0.3.6 tibia 8.6 mana and hp in percent

    src directory: https://github.com/peonso/forgottenserver036pl1/blob/master/src/protocolgame.cpp
  7. E

    TFS 1.X+ Function usage

    Reverse procedure. First set time, then set skull. player:setSkullTime(24*60*60*1000) -- how long should skull lasts player:setSkull(SKULL_RED) -- what skull to set on One more thing. https://github.com/otland/forgottenserver/blob/master/src/player.cpp#L3329 void...
  8. E

    Im back, Lets create some codes....

    He is josejunior23, no need to thank me. :D As I can see you joined at 7th Sep 2015 and he was hardly active since 2013. I think u just missed him. 700 messages on his account sounds like he's not a newcommer... but... he could just shitposting a lot like me now with this post (ofc this is also...
  9. E

    Bloodstone: the ancient curse

    Try to look at it from different perspective. Maybe knowledge of the bot's mechanics will help him to protect the server and make it a little bit more fair. ;)
  10. E

    Bloodstone: the ancient curse

    Already started I think. Jasper seems to be located in France.
  11. E

    TFS 0.X Compilling Error

    Imho too small amount of code provided. Anyway it looks like there is lack of closing brace for a method or condition. Provide whole executeExtendedOpcode() method here or double check it on your own.
  12. E

    Lua End expected on Npc

    You should change vocation ID checks. player:getVocation() - returns player's Vocation object player:getVocation():getId() - returns player's Vocation ID (number instead of object)
  13. E

    Lua End expected on Npc

    You are wrong. You did not read the structure of OP's code. Your change will mix condition responsible for different talk topics with condition responsible for checking Storage.ElementalSphere.QuestLine status.
  14. E

    Lua End expected on Npc

    end in line 89 is unproperly used - remove it. PS. The issue happend coz u mismatch indentations. Indentations are important in code try to keep them consistent.
  15. E

    Complaint How to disable the Snow

    Oh! I found it. Go to account preferences (https://otland.net/account/preferences) and check Disable holiday styling option (Content options section).
  16. E

    RevScripts (8.60) ADD NEW MONSTER ERROR. !HELP!

    Missing quote at line 30 after change value: chance="1000000000 radius="100" fixed code: <?xml version="1.0" encoding="UTF-8"?> <monster name="Monstrengo" nameDescription="Monstrengo" race="blood" experience="666" speed="999" manacost="0"> <health now="100" max="100"/> <look type="12"...
  17. E

    TFS 0.X Explain this please? extra sharing exp

    Exactly ;) it will be 40%. Also as you already said, leader is not included in memberList. Shared experience can be activated only when at least 2 players are in party so in this method size of memberList (memberList.size()) cannot be less than 1 (leader + 1 member). Min party case (leader + 1...
  18. E

    TFS 0.X Explain this please? extra sharing exp

    Without doing changes in c++ code you won't be able to achieve that (or I can't find any solution atm). Also what to change in code depends on what you want to do. If you need to do some calculations dependant on amount of party members, then Party::shareExperience() method is a good place to do...
  19. E

    Lua [TALKACTIONS] (8.60) ERROR Script /b Broadcast For Player Vips

    for sure in following lines u should be accessing configs table. if exhaustion.check(cid, storagetime) == false then exhaustion.set(cid, storagetime, time) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You are exhausted for: " ..exhaustion.get(cid, storagetime).." seconds.")...
  20. E

    TFS 0.X Explain this please? extra sharing exp

    Those three are wrongly defined: experienceShareLevelDifference = 2 / 3 -- Probably like 2 levels lower and 3 levels higher eg. level 100 guy can share exp with lvl 98 guy and lvl 103 guy extraPartyExperienceLimit = 100 -- The maximum bonus percentage, in this case 100% is the max...
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